intel/blorp: Emit 3DSTATE_MULTISAMPLE directly
Previously, we relied on a driver hook for 3DSTATE_MULTISAMPLE. However, now that Vulkan and GL use the same sample positions, we can set up 3DSTATE_MULTISAMPLE directly in blorp and delete the driver hook. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:

committed by
Jason Ekstrand

parent
c779ad3e66
commit
b56f509ee0
@@ -145,43 +145,6 @@ blorp_emit_urb_config(struct blorp_batch *batch, unsigned vs_entry_size)
|
||||
cmd_buffer->state.current_l3_config);
|
||||
}
|
||||
|
||||
static void
|
||||
blorp_emit_3dstate_multisample(struct blorp_batch *batch, unsigned samples)
|
||||
{
|
||||
blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
|
||||
ms.NumberofMultisamples = __builtin_ffs(samples) - 1;
|
||||
|
||||
#if GEN_GEN >= 8
|
||||
/* The PRM says that this bit is valid only for DX9:
|
||||
*
|
||||
* SW can choose to set this bit only for DX9 API. DX10/OGL API's
|
||||
* should not have any effect by setting or not setting this bit.
|
||||
*/
|
||||
ms.PixelPositionOffsetEnable = false;
|
||||
ms.PixelLocation = CENTER;
|
||||
#else
|
||||
ms.PixelLocation = PIXLOC_CENTER;
|
||||
|
||||
switch (samples) {
|
||||
case 1:
|
||||
GEN_SAMPLE_POS_1X(ms.Sample);
|
||||
break;
|
||||
case 2:
|
||||
GEN_SAMPLE_POS_2X(ms.Sample);
|
||||
break;
|
||||
case 4:
|
||||
GEN_SAMPLE_POS_4X(ms.Sample);
|
||||
break;
|
||||
case 8:
|
||||
GEN_SAMPLE_POS_8X(ms.Sample);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void genX(blorp_exec)(struct blorp_batch *batch,
|
||||
const struct blorp_params *params);
|
||||
|
||||
|
Reference in New Issue
Block a user