Change a few frequented uses of DEBUG to !NDEBUG
debugoptimized builds don't define NDEBUG, but they also don't define DEBUG. We want to enable cheap debug code for these builds. I only chose those occurences that I care about. Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
@@ -1241,7 +1241,7 @@ static void validate( enum tgsi_opcode opcode,
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unsigned nr_dst,
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unsigned nr_src )
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{
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#ifdef DEBUG
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#ifndef NDEBUG
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const struct tgsi_opcode_info *info = tgsi_get_opcode_info( opcode );
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assert(info);
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if (info) {
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@@ -953,7 +953,7 @@ static void si_bind_sampler_states(struct pipe_context *ctx,
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sstates[i] == samplers->sampler_states[slot])
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continue;
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#ifdef DEBUG
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#ifndef NDEBUG
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assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
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#endif
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samplers->sampler_states[slot] = sstates[i];
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@@ -607,7 +607,7 @@ struct si_sampler_view {
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#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
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struct si_sampler_state {
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#ifdef DEBUG
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#ifndef NDEBUG
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unsigned magic;
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#endif
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uint32_t val[4];
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@@ -651,7 +651,7 @@ static void emit_declaration(struct lp_build_tgsi_context *bld_base,
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}
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if (!array_alloca) {
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for (i = 0; i < decl_size; ++i) {
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#ifdef DEBUG
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#ifndef NDEBUG
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snprintf(name, sizeof(name), "TEMP%d.%c",
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first + i / 4, "xyzw"[i % 4]);
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#endif
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@@ -681,7 +681,7 @@ static void emit_declaration(struct lp_build_tgsi_context *bld_base,
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for (i = 0; i < decl_size; ++i) {
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LLVMValueRef ptr;
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if (writemask & (1 << (i % 4))) {
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#ifdef DEBUG
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#ifndef NDEBUG
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snprintf(name, sizeof(name), "TEMP%d.%c",
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first + i / 4, "xyzw"[i % 4]);
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#endif
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@@ -735,7 +735,7 @@ static void emit_declaration(struct lp_build_tgsi_context *bld_base,
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if (ctx->outputs[idx][0])
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continue;
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for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
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#ifdef DEBUG
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#ifndef NDEBUG
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snprintf(name, sizeof(name), "OUT%d.%c",
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idx, "xyzw"[chan % 4]);
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#endif
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@@ -4328,7 +4328,7 @@ static void *si_create_sampler_state(struct pipe_context *ctx,
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return NULL;
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}
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#ifdef DEBUG
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#ifndef NDEBUG
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rstate->magic = SI_SAMPLER_STATE_MAGIC;
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#endif
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rstate->val[0] = (S_008F30_CLAMP_X(si_tex_wrap(state->wrap_s)) |
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@@ -4407,7 +4407,7 @@ static void si_emit_sample_mask(struct si_context *sctx)
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static void si_delete_sampler_state(struct pipe_context *ctx, void *state)
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{
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#ifdef DEBUG
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#ifndef NDEBUG
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struct si_sampler_state *s = state;
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assert(s->magic == SI_SAMPLER_STATE_MAGIC);
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@@ -939,7 +939,7 @@ nop_handler(const char *name)
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if (ctx) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
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}
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#if defined(DEBUG)
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#ifndef NDEBUG
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else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
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fprintf(stderr,
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"GL User Error: gl%s called without a rendering context\n",
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@@ -140,7 +140,7 @@ void _mesa_print_info( struct gl_context *ctx )
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static void
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set_verbose_flags(const char *str)
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{
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#ifdef DEBUG
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#ifndef NDEBUG
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struct option {
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const char *name;
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GLbitfield flag;
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@@ -181,7 +181,7 @@ set_verbose_flags(const char *str)
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static void
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set_debug_flags(const char *str)
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{
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#ifdef DEBUG
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#ifndef NDEBUG
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struct option {
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const char *name;
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GLbitfield flag;
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@@ -59,7 +59,7 @@ output_if_debug(const char *prefixString, const char *outputString,
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LogFile = fopen(logFile, "w");
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if (!LogFile)
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LogFile = stderr;
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#ifdef DEBUG
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#ifndef NDEBUG
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/* in debug builds, print messages unless MESA_DEBUG="silent" */
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if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
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debug = 0;
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@@ -189,7 +189,7 @@ should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
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if (debug == -1) {
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const char *debugEnv = getenv("MESA_DEBUG");
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#ifdef DEBUG
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#ifndef NDEBUG
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if (debugEnv && strstr(debugEnv, "silent"))
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debug = GL_FALSE;
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else
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@@ -378,7 +378,7 @@ _mesa_error_no_memory(const char *caller)
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void
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_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
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{
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#ifdef DEBUG
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#ifndef NDEBUG
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char s[MAX_DEBUG_MESSAGE_LENGTH];
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va_list args;
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va_start(args, fmtString);
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@@ -428,7 +428,7 @@ _mesa_RenderMode( GLenum mode )
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}
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if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
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/* overflow */
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#ifdef DEBUG
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#ifndef NDEBUG
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_mesa_warning(ctx, "Feedback buffer overflow");
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#endif
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result = -1;
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@@ -734,9 +734,7 @@ _mesa_get_uncompressed_format(mesa_format format)
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case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT:
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return MESA_FORMAT_RGB_FLOAT32;
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default:
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#ifdef DEBUG
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assert(!_mesa_is_format_compressed(format));
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#endif
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return format;
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}
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}
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@@ -102,7 +102,7 @@ _mesa_align_malloc(size_t bytes, unsigned long alignment)
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buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
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*(uintptr_t *)(buf - sizeof(void *)) = ptr;
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#ifdef DEBUG
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#ifndef NDEBUG
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/* mark the non-aligned area */
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while ( ptr < buf - sizeof(void *) ) {
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*(unsigned long *)ptr = 0xcdcdcdcd;
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@@ -151,7 +151,7 @@ _mesa_align_calloc(size_t bytes, unsigned long alignment)
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buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
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*(uintptr_t *)(buf - sizeof(void *)) = ptr;
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#ifdef DEBUG
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#ifndef NDEBUG
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/* mark the non-aligned area */
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while ( ptr < buf - sizeof(void *) ) {
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*(unsigned long *)ptr = 0xcdcdcdcd;
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@@ -5172,7 +5172,7 @@ struct gl_memory_info
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unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
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};
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#ifdef DEBUG
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#ifndef NDEBUG
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extern int MESA_VERBOSE;
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extern int MESA_DEBUG_FLAGS;
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#else
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@@ -474,7 +474,7 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader,
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shProg->Shaders = newList;
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shProg->NumShaders = n - 1;
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#ifdef DEBUG
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#ifndef NDEBUG
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/* sanity check - make sure the new list's entries are sensible */
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for (j = 0; j < shProg->NumShaders; j++) {
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assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
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@@ -188,7 +188,7 @@ st_update_framebuffer_state( struct st_context *st )
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else
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framebuffer.zsbuf = NULL;
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#ifdef DEBUG
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#ifndef NDEBUG
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/* Make sure the resource binding flags were set properly */
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for (i = 0; i < framebuffer.nr_cbufs; i++) {
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assert(!framebuffer.cbufs[i] ||
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@@ -2196,7 +2196,7 @@ st_choose_format(struct st_context *st, GLenum internalFormat,
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int j;
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enum pipe_format pf;
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#ifdef DEBUG
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#ifndef NDEBUG
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{
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static boolean firstCall = TRUE;
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if (firstCall) {
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@@ -111,7 +111,7 @@ struct vbo_exec_context
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/* Which flags to set in vbo_exec_begin_vertices() */
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GLbitfield begin_vertices_flags;
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#ifdef DEBUG
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#ifndef NDEBUG
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GLint flush_call_depth;
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#endif
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};
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@@ -1251,7 +1251,7 @@ vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags)
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{
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struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
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#ifdef DEBUG
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#ifndef NDEBUG
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/* debug check: make sure we don't get called recursively */
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exec->flush_call_depth++;
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assert(exec->flush_call_depth == 1);
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@@ -1259,7 +1259,7 @@ vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags)
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if (_mesa_inside_begin_end(ctx)) {
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/* We've had glBegin but not glEnd! */
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#ifdef DEBUG
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#ifndef NDEBUG
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exec->flush_call_depth--;
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assert(exec->flush_call_depth == 0);
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#endif
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@@ -1273,7 +1273,7 @@ vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags)
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*/
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ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
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#ifdef DEBUG
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#ifndef NDEBUG
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exec->flush_call_depth--;
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assert(exec->flush_call_depth == 0);
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#endif
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@@ -31,7 +31,7 @@
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#define SLAB_MAGIC_ALLOCATED 0xcafe4321
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#define SLAB_MAGIC_FREE 0x7ee01234
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#ifdef DEBUG
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#ifndef NDEBUG
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#define SET_MAGIC(element, value) (element)->magic = (value)
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#define CHECK_MAGIC(element, value) assert((element)->magic == (value))
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#else
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@@ -51,7 +51,7 @@ struct slab_element_header {
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*/
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intptr_t owner;
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#ifdef DEBUG
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#ifndef NDEBUG
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intptr_t magic;
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#endif
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};
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