st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2

- there is no connection to user fragment shaders, so having these as
  shader variants makes no sense
- don't use Mesa IR, use TGSI
- don't create gl_fragment_program, just create the shader CSO

v2: generate exactly the same shader as before to fix llvmpipe

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2015-10-04 18:23:33 +02:00
parent f4ec81032b
commit b55b986dc9
5 changed files with 60 additions and 136 deletions

View File

@@ -45,10 +45,4 @@ st_make_drawpix_fragment_program(struct st_context *st,
struct gl_fragment_program *fpIn,
struct gl_fragment_program **fpOut);
extern struct gl_fragment_program *
st_make_drawpix_z_stencil_program(struct st_context *st,
GLboolean write_depth,
GLboolean write_stencil);
#endif /* ST_CB_DRAWPIXELS_H */