Added _mesa_remove_renderbuffer() as a counterpart to _mesa_add_renderbuffer().

Added _mesa_dereference_renderbuffer() to encapsulate renderbuffer
reference count decrement, delete, locking.
This commit is contained in:
Brian Paul
2006-05-20 15:07:32 +00:00
parent 2eb88c1752
commit b52f02121b
2 changed files with 55 additions and 1 deletions

View File

@@ -1511,7 +1511,7 @@ _mesa_new_renderbuffer(GLcontext *ctx, GLuint name)
/**
* Delete a gl_framebuffer.
* This is the default function for framebuffer->Delete().
* This is the default function for renderbuffer->Delete().
*/
void
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
@@ -2070,9 +2070,58 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb,
fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
fb->Attachment[bufferName].Complete = GL_TRUE;
fb->Attachment[bufferName].Renderbuffer = rb;
rb->RefCount++;
}
/**
* Remove the named renderbuffer from the given framebuffer.
*/
void
_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName)
{
struct gl_renderbuffer *rb;
assert(bufferName < BUFFER_COUNT);
rb = fb->Attachment[bufferName].Renderbuffer;
if (!rb)
return;
_mesa_dereference_renderbuffer(&rb);
fb->Attachment[bufferName].Renderbuffer = NULL;
}
/**
* Decrement the reference count on a renderbuffer and delete it when
* the refcount hits zero.
* Note: we pass the address of a pointer and set it to NULL if we delete it.
*/
void
_mesa_dereference_renderbuffer(struct gl_renderbuffer **rb)
{
GLboolean deleteFlag = GL_FALSE;
_glthread_LOCK_MUTEX((*rb)->Mutex);
{
ASSERT((*rb)->RefCount > 0);
(*rb)->RefCount--;
deleteFlag = ((*rb)->RefCount == 0);
}
_glthread_UNLOCK_MUTEX((*rb)->Mutex);
if (deleteFlag) {
(*rb)->Delete(*rb);
*rb = NULL;
}
}
/**
* Create a new combined depth/stencil renderbuffer for implementing
* the GL_EXT_packed_depth_stencil extension.