mesa: fix _math_matrix_copy(), again
The matrix is 16 GLfloats in size. Since from->inv is just a pointer (not an array), sizeof(*from->inv) wasn't right.
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@@ -1437,7 +1437,7 @@ void
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_math_matrix_copy( GLmatrix *to, const GLmatrix *from )
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{
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memcpy( to->m, from->m, sizeof(Identity) );
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memcpy(to->inv, from->inv, sizeof(*from->inv));
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memcpy(to->inv, from->inv, 16 * sizeof(GLfloat));
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to->flags = from->flags;
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to->type = from->type;
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}
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