glsl: Rename uniform_field_visitor to program_resource_visitor.

There's actually nothing uniform-specific in uniform_field_visitor.
It is potentially useful for all kinds of program resources (in
particular, future patches will use it for transform feedback
varyings).

This patch renames it to program_resource_visitor, and clarifies
several comments, to reflect the fact that it is useful for more than
just uniforms.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Paul Berry
2013-01-28 14:43:03 -08:00
parent b92900d26a
commit b4db34cc4c
4 changed files with 34 additions and 33 deletions

View File

@@ -29,7 +29,7 @@
#include "main/hash_table.h"
#include "program.h"
class ubo_visitor : public uniform_field_visitor {
class ubo_visitor : public program_resource_visitor {
public:
ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables,
unsigned num_variables)
@@ -44,7 +44,7 @@ public:
this->offset = 0;
this->buffer_size = 0;
this->is_array_instance = strchr(name, ']') != NULL;
this->uniform_field_visitor::process(type, name);
this->program_resource_visitor::process(type, name);
}
unsigned index;
@@ -112,7 +112,7 @@ private:
}
};
class count_block_size : public uniform_field_visitor {
class count_block_size : public program_resource_visitor {
public:
count_block_size() : num_active_uniforms(0)
{

View File

@@ -52,7 +52,7 @@ values_for_type(const glsl_type *type)
}
void
uniform_field_visitor::process(const glsl_type *type, const char *name)
program_resource_visitor::process(const glsl_type *type, const char *name)
{
assert(type->is_record()
|| (type->is_array() && type->fields.array->is_record())
@@ -65,7 +65,7 @@ uniform_field_visitor::process(const glsl_type *type, const char *name)
}
void
uniform_field_visitor::process(ir_variable *var)
program_resource_visitor::process(ir_variable *var)
{
const glsl_type *t = var->type;
@@ -93,7 +93,7 @@ uniform_field_visitor::process(ir_variable *var)
}
void
uniform_field_visitor::recursion(const glsl_type *t, char **name,
program_resource_visitor::recursion(const glsl_type *t, char **name,
size_t name_length, bool row_major)
{
/* Records need to have each field processed individually.
@@ -110,7 +110,7 @@ uniform_field_visitor::recursion(const glsl_type *t, char **name,
if (t->fields.structure[i].type->is_record())
this->visit_field(&t->fields.structure[i]);
/* Append '.field' to the current uniform name. */
/* Append '.field' to the current variable name. */
if (name_length == 0) {
ralloc_asprintf_rewrite_tail(name, &new_length, "%s", field);
} else {
@@ -125,7 +125,7 @@ uniform_field_visitor::recursion(const glsl_type *t, char **name,
for (unsigned i = 0; i < t->length; i++) {
size_t new_length = name_length;
/* Append the subscript to the current uniform name */
/* Append the subscript to the current variable name */
ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
recursion(t->fields.array, name, new_length,
@@ -137,7 +137,7 @@ uniform_field_visitor::recursion(const glsl_type *t, char **name,
}
void
uniform_field_visitor::visit_field(const glsl_struct_field *field)
program_resource_visitor::visit_field(const glsl_struct_field *field)
{
(void) field;
/* empty */
@@ -153,7 +153,7 @@ uniform_field_visitor::visit_field(const glsl_struct_field *field)
* If the same uniform is added multiple times (i.e., once for each shader
* target), it will only be accounted once.
*/
class count_uniform_size : public uniform_field_visitor {
class count_uniform_size : public program_resource_visitor {
public:
count_uniform_size(struct string_to_uint_map *map)
: num_active_uniforms(0), num_values(0), num_shader_samplers(0),
@@ -171,10 +171,10 @@ public:
void process(ir_variable *var)
{
if (var->is_interface_instance())
uniform_field_visitor::process(var->interface_type,
program_resource_visitor::process(var->interface_type,
var->interface_type->name);
else
uniform_field_visitor::process(var);
program_resource_visitor::process(var);
}
/**
@@ -258,7 +258,7 @@ private:
* the \c gl_uniform_storage and \c gl_constant_value arrays are "big
* enough."
*/
class parcel_out_uniform_storage : public uniform_field_visitor {
class parcel_out_uniform_storage : public program_resource_visitor {
public:
parcel_out_uniform_storage(struct string_to_uint_map *map,
struct gl_uniform_storage *uniforms,

View File

@@ -61,38 +61,39 @@ link_uniform_blocks(void *mem_ctx,
struct gl_uniform_block **blocks_ret);
/**
* Class for processing all of the leaf fields of an uniform
* Class for processing all of the leaf fields of a variable that corresponds
* to a program resource.
*
* Leaves are, roughly speaking, the parts of the uniform that the application
* could query with \c glGetUniformLocation (or that could be returned by
* \c glGetActiveUniforms).
* The leaf fields are all the parts of the variable that the application
* could query using \c glGetProgramResourceIndex (or that could be returned
* by \c glGetProgramResourceName).
*
* Classes my derive from this class to implement specific functionality.
* This class only provides the mechanism to iterate over the leaves. Derived
* classes must implement \c ::visit_field and may override \c ::process.
*/
class uniform_field_visitor {
class program_resource_visitor {
public:
/**
* Begin processing a uniform
* Begin processing a variable
*
* Classes that overload this function should call \c ::process from the
* base class to start the recursive processing of the uniform.
* base class to start the recursive processing of the variable.
*
* \param var The uniform variable that is to be processed
* \param var The variable that is to be processed
*
* Calls \c ::visit_field for each leaf of the uniform.
* Calls \c ::visit_field for each leaf of the variable.
*
* \warning
* This entry should only be used with uniform blocks in cases where the
* row / column ordering of matrices in the block does not matter. For
* example, enumerating the names of members of the block, but not for
* determining the offsets of members.
* When processing a uniform block, this entry should only be used in cases
* where the row / column ordering of matrices in the block does not
* matter. For example, enumerating the names of members of the block, but
* not for determining the offsets of members.
*/
void process(ir_variable *var);
/**
* Begin processing a uniform of a structured type.
* Begin processing a variable of a structured type.
*
* This flavor of \c process should be used to handle structured types
* (i.e., structures, interfaces, or arrays there of) that need special
@@ -100,7 +101,7 @@ public:
* (instead of the instance name) is used for an interface block.
*
* \param type Type that is to be processed, associated with \c name
* \param name Base name of the structured uniform being processed
* \param name Base name of the structured variable being processed
*
* \note
* \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
@@ -110,7 +111,7 @@ public:
protected:
/**
* Method invoked for each leaf of the uniform
* Method invoked for each leaf of the variable
*
* \param type Type of the field.
* \param name Fully qualified name of the field.

View File

@@ -2375,7 +2375,7 @@ print_program(struct prog_instruction *mesa_instructions,
}
}
class add_uniform_to_shader : public uniform_field_visitor {
class add_uniform_to_shader : public program_resource_visitor {
public:
add_uniform_to_shader(struct gl_shader_program *shader_program,
struct gl_program_parameter_list *params)
@@ -2387,7 +2387,7 @@ public:
void process(ir_variable *var)
{
this->idx = -1;
this->uniform_field_visitor::process(var);
this->program_resource_visitor::process(var);
var->location = this->idx;
}