glsl: Rename uniform_field_visitor to program_resource_visitor.
There's actually nothing uniform-specific in uniform_field_visitor. It is potentially useful for all kinds of program resources (in particular, future patches will use it for transform feedback varyings). This patch renames it to program_resource_visitor, and clarifies several comments, to reflect the fact that it is useful for more than just uniforms. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -29,7 +29,7 @@
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#include "main/hash_table.h"
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#include "program.h"
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class ubo_visitor : public uniform_field_visitor {
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class ubo_visitor : public program_resource_visitor {
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public:
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ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables,
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unsigned num_variables)
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@@ -44,7 +44,7 @@ public:
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this->offset = 0;
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this->buffer_size = 0;
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this->is_array_instance = strchr(name, ']') != NULL;
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this->uniform_field_visitor::process(type, name);
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this->program_resource_visitor::process(type, name);
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}
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unsigned index;
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@@ -112,7 +112,7 @@ private:
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}
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};
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class count_block_size : public uniform_field_visitor {
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class count_block_size : public program_resource_visitor {
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public:
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count_block_size() : num_active_uniforms(0)
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{
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