glsl: Rename uniform_field_visitor to program_resource_visitor.

There's actually nothing uniform-specific in uniform_field_visitor.
It is potentially useful for all kinds of program resources (in
particular, future patches will use it for transform feedback
varyings).

This patch renames it to program_resource_visitor, and clarifies
several comments, to reflect the fact that it is useful for more than
just uniforms.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Paul Berry
2013-01-28 14:43:03 -08:00
parent b92900d26a
commit b4db34cc4c
4 changed files with 34 additions and 33 deletions

View File

@@ -29,7 +29,7 @@
#include "main/hash_table.h"
#include "program.h"
class ubo_visitor : public uniform_field_visitor {
class ubo_visitor : public program_resource_visitor {
public:
ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables,
unsigned num_variables)
@@ -44,7 +44,7 @@ public:
this->offset = 0;
this->buffer_size = 0;
this->is_array_instance = strchr(name, ']') != NULL;
this->uniform_field_visitor::process(type, name);
this->program_resource_visitor::process(type, name);
}
unsigned index;
@@ -112,7 +112,7 @@ private:
}
};
class count_block_size : public uniform_field_visitor {
class count_block_size : public program_resource_visitor {
public:
count_block_size() : num_active_uniforms(0)
{