Plug in selection/feedback code.
Not quite finished yet. Selection/feedback are done with a private instance of the 'draw' module in the state tracker. Not quite all the draw context's state is set yet, namely vertex format info. Hold off on that for a bit...
This commit is contained in:
@@ -210,6 +210,7 @@ STATETRACKER_SOURCES = \
|
||||
state_tracker/st_cb_flush.c \
|
||||
state_tracker/st_cb_drawpixels.c \
|
||||
state_tracker/st_cb_fbo.c \
|
||||
state_tracker/st_cb_feedback.c \
|
||||
state_tracker/st_cb_program.c \
|
||||
state_tracker/st_cb_queryobj.c \
|
||||
state_tracker/st_cb_rasterpos.c \
|
||||
|
@@ -33,6 +33,7 @@
|
||||
#include "st_cb_clear.h"
|
||||
#include "st_cb_drawpixels.h"
|
||||
#include "st_cb_fbo.h"
|
||||
#include "st_cb_feedback.h"
|
||||
#include "st_cb_queryobj.h"
|
||||
#include "st_cb_rasterpos.h"
|
||||
#include "st_cb_readpixels.h"
|
||||
@@ -43,6 +44,7 @@
|
||||
#include "st_draw.h"
|
||||
#include "st_program.h"
|
||||
#include "pipe/p_context.h"
|
||||
#include "pipe/draw/draw_context.h"
|
||||
|
||||
|
||||
void st_invalidate_state(GLcontext * ctx, GLuint new_state)
|
||||
@@ -64,6 +66,8 @@ struct st_context *st_create_context( GLcontext *ctx,
|
||||
st->ctx = ctx;
|
||||
st->pipe = pipe;
|
||||
|
||||
st->draw = draw_create(); /* for selection/feedback */
|
||||
|
||||
st->dirty.mesa = ~0;
|
||||
st->dirty.st = ~0;
|
||||
|
||||
@@ -97,6 +101,7 @@ struct st_context *st_create_context( GLcontext *ctx,
|
||||
|
||||
void st_destroy_context( struct st_context *st )
|
||||
{
|
||||
draw_destroy(st->draw);
|
||||
st_destroy_atoms( st );
|
||||
st_destroy_draw( st );
|
||||
|
||||
@@ -120,6 +125,7 @@ void st_init_driver_functions(struct dd_function_table *functions)
|
||||
st_init_clear_functions(functions);
|
||||
st_init_drawpixels_functions(functions);
|
||||
st_init_fbo_functions(functions);
|
||||
st_init_feedback_functions(functions);
|
||||
st_init_program_functions(functions);
|
||||
st_init_query_functions(functions);
|
||||
st_init_rasterpos_functions(functions);
|
||||
|
@@ -37,6 +37,9 @@ struct st_region;
|
||||
struct st_texture_object;
|
||||
struct st_texture_image;
|
||||
struct st_fragment_program;
|
||||
struct draw_context;
|
||||
struct draw_stage;
|
||||
|
||||
|
||||
#define ST_NEW_MESA 0x1 /* Mesa state has changed */
|
||||
#define ST_NEW_FRAGMENT_PROGRAM 0x2
|
||||
@@ -62,6 +65,10 @@ struct st_context
|
||||
|
||||
struct pipe_context *pipe;
|
||||
|
||||
struct draw_context *draw; /**< For selection/feedback */
|
||||
struct draw_stage *feedback_stage; /**< For FL_FEEDBACK rendermode */
|
||||
struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
|
||||
|
||||
/* Eventually will use a cache to feed the pipe with
|
||||
* create/bind/delete calls to constant state objects. Not yet
|
||||
* though, we just shove random objects across the interface.
|
||||
|
@@ -46,6 +46,8 @@
|
||||
#include "pipe/p_winsys.h"
|
||||
#include "pipe/tgsi/exec/tgsi_attribs.h"
|
||||
|
||||
#include "pipe/draw/draw_private.h"
|
||||
#include "pipe/draw/draw_context.h"
|
||||
|
||||
|
||||
static GLuint
|
||||
@@ -173,8 +175,8 @@ update_default_attribs_buffer(GLcontext *ctx)
|
||||
* we have something to render.
|
||||
* Basically, translate the information into the format expected by pipe.
|
||||
*/
|
||||
static void
|
||||
draw_vbo(GLcontext *ctx,
|
||||
void
|
||||
st_draw_vbo(GLcontext *ctx,
|
||||
const struct gl_client_array **arrays,
|
||||
const struct _mesa_prim *prims,
|
||||
GLuint nr_prims,
|
||||
@@ -356,6 +358,166 @@ st_draw_vertices(GLcontext *ctx, unsigned prim,
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Called by VBO to draw arrays when in selection or feedback mode.
|
||||
* This is very much like the normal draw_vbo() function above.
|
||||
* Look at code refactoring some day.
|
||||
* Might move this into the failover module some day.
|
||||
*/
|
||||
void
|
||||
st_feedback_draw_vbo(GLcontext *ctx,
|
||||
const struct gl_client_array **arrays,
|
||||
const struct _mesa_prim *prims,
|
||||
GLuint nr_prims,
|
||||
const struct _mesa_index_buffer *ib,
|
||||
GLuint min_index,
|
||||
GLuint max_index)
|
||||
{
|
||||
struct st_context *st = ctx->st;
|
||||
struct pipe_context *pipe = st->pipe;
|
||||
struct draw_context *draw = st->draw;
|
||||
GLuint attr, i;
|
||||
GLbitfield attrsNeeded;
|
||||
const unsigned attr0_offset = (unsigned) arrays[0]->Ptr;
|
||||
struct pipe_buffer_handle *index_buffer_handle = 0;
|
||||
|
||||
assert(ctx->RenderMode == GL_SELECT ||
|
||||
ctx->RenderMode == GL_FEEDBACK);
|
||||
assert(draw);
|
||||
|
||||
/*
|
||||
* Set up the draw module's state.
|
||||
*
|
||||
* We'd like to do this less frequently, but the normal state-update
|
||||
* code sends state updates to the pipe, not to our private draw module.
|
||||
*/
|
||||
assert(draw);
|
||||
draw_set_viewport_state(draw, &st->state.viewport);
|
||||
draw_set_clip_state(draw, &st->state.clip);
|
||||
draw_set_setup_state(draw, &st->state.setup);
|
||||
draw_set_vertex_shader(draw, &st->state.vs);
|
||||
/* XXX need to set vertex info too */
|
||||
|
||||
|
||||
update_default_attribs_buffer(ctx);
|
||||
|
||||
/* this must be after state validation */
|
||||
attrsNeeded = ctx->st->state.vs.inputs_read;
|
||||
|
||||
/* tell draw module about the vertex array element/attributes */
|
||||
for (attr = 0; attr < 16; attr++) {
|
||||
struct pipe_vertex_buffer vbuffer;
|
||||
struct pipe_vertex_element velement;
|
||||
void *map;
|
||||
|
||||
vbuffer.buffer = NULL;
|
||||
vbuffer.pitch = 0;
|
||||
velement.src_offset = 0;
|
||||
velement.vertex_buffer_index = 0;
|
||||
velement.src_format = 0;
|
||||
|
||||
if (attrsNeeded & (1 << attr)) {
|
||||
const GLuint mesaAttr = tgsi_attrib_to_mesa_attrib(attr);
|
||||
struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
|
||||
|
||||
if (bufobj && bufobj->Name) {
|
||||
struct st_buffer_object *stobj = st_buffer_object(bufobj);
|
||||
/* Recall that for VBOs, the gl_client_array->Ptr field is
|
||||
* really an offset from the start of the VBO, not a pointer.
|
||||
*/
|
||||
unsigned offset = (unsigned) arrays[mesaAttr]->Ptr;
|
||||
|
||||
assert(stobj->buffer);
|
||||
|
||||
vbuffer.buffer = stobj->buffer;
|
||||
vbuffer.buffer_offset = attr0_offset; /* in bytes */
|
||||
vbuffer.pitch = arrays[mesaAttr]->StrideB; /* in bytes */
|
||||
vbuffer.max_index = 0; /* need this? */
|
||||
|
||||
velement.src_offset = offset - attr0_offset; /* bytes */
|
||||
velement.vertex_buffer_index = attr;
|
||||
velement.dst_offset = 0; /* need this? */
|
||||
velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
|
||||
arrays[mesaAttr]->Size);
|
||||
assert(velement.src_format);
|
||||
}
|
||||
else {
|
||||
/* use the default attribute buffer */
|
||||
vbuffer.buffer = ctx->st->default_attrib_buffer;
|
||||
vbuffer.buffer_offset = 0;
|
||||
vbuffer.pitch = 0; /* must be zero! */
|
||||
vbuffer.max_index = 1;
|
||||
|
||||
velement.src_offset = attr * 4 * sizeof(GLfloat);
|
||||
velement.vertex_buffer_index = attr;
|
||||
velement.dst_offset = 0;
|
||||
velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
||||
}
|
||||
}
|
||||
|
||||
if (attr == 0)
|
||||
assert(vbuffer.buffer);
|
||||
|
||||
draw_set_vertex_buffer(draw, attr, &vbuffer);
|
||||
draw_set_vertex_element(draw, attr, &velement);
|
||||
|
||||
/* map the attrib buffer */
|
||||
if (vbuffer.buffer) {
|
||||
map = pipe->winsys->buffer_map(pipe->winsys,
|
||||
vbuffer.buffer,
|
||||
PIPE_BUFFER_FLAG_READ);
|
||||
draw_set_mapped_vertex_buffer(draw, attr, map);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (ib) {
|
||||
unsigned indexSize;
|
||||
struct gl_buffer_object *bufobj = ib->obj;
|
||||
struct st_buffer_object *stobj = st_buffer_object(bufobj);
|
||||
index_buffer_handle = stobj->buffer;
|
||||
void *map;
|
||||
|
||||
switch (ib->type) {
|
||||
case GL_UNSIGNED_INT:
|
||||
indexSize = 4;
|
||||
break;
|
||||
case GL_UNSIGNED_SHORT:
|
||||
indexSize = 2;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
|
||||
map = pipe->winsys->buffer_map(pipe->winsys,
|
||||
index_buffer_handle,
|
||||
PIPE_BUFFER_FLAG_READ);
|
||||
draw_set_mapped_element_buffer(draw, indexSize, map);
|
||||
}
|
||||
|
||||
|
||||
/* draw here */
|
||||
for (i = 0; i < nr_prims; i++) {
|
||||
draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* unmap vertex/index buffers
|
||||
*/
|
||||
for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
|
||||
if (draw->vertex_buffer[i].buffer) {
|
||||
pipe->winsys->buffer_unmap(pipe->winsys,
|
||||
draw->vertex_buffer[i].buffer);
|
||||
draw_set_mapped_vertex_buffer(draw, i, NULL);
|
||||
}
|
||||
}
|
||||
if (ib) {
|
||||
pipe->winsys->buffer_unmap(pipe->winsys, index_buffer_handle);
|
||||
draw_set_mapped_element_buffer(draw, 0, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* This is all a hack to keep using tnl until we have vertex programs
|
||||
@@ -370,7 +532,7 @@ void st_init_draw( struct st_context *st )
|
||||
|
||||
assert(vbo);
|
||||
assert(vbo->draw_prims);
|
||||
vbo->draw_prims = draw_vbo;
|
||||
vbo->draw_prims = st_draw_vbo;
|
||||
|
||||
_tnl_ProgramCacheInit( ctx );
|
||||
}
|
||||
|
@@ -34,11 +34,31 @@
|
||||
#ifndef ST_DRAW_H
|
||||
#define ST_DRAW_H
|
||||
|
||||
struct _mesa_prim;
|
||||
struct _mesa_index_buffer;
|
||||
|
||||
void st_init_draw( struct st_context *st );
|
||||
|
||||
void st_destroy_draw( struct st_context *st );
|
||||
|
||||
extern void
|
||||
st_draw_vbo(GLcontext *ctx,
|
||||
const struct gl_client_array **arrays,
|
||||
const struct _mesa_prim *prims,
|
||||
GLuint nr_prims,
|
||||
const struct _mesa_index_buffer *ib,
|
||||
GLuint min_index,
|
||||
GLuint max_index);
|
||||
|
||||
extern void
|
||||
st_feedback_draw_vbo(GLcontext *ctx,
|
||||
const struct gl_client_array **arrays,
|
||||
const struct _mesa_prim *prims,
|
||||
GLuint nr_prims,
|
||||
const struct _mesa_index_buffer *ib,
|
||||
GLuint min_index,
|
||||
GLuint max_index);
|
||||
|
||||
void
|
||||
st_draw_vertices(GLcontext *ctx, unsigned prim,
|
||||
unsigned numVertex, float *verts,
|
||||
|
Reference in New Issue
Block a user