mesa/glsl: set double inputs read directly in shader_info
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -118,7 +118,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
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/* double inputs read is only for vertex inputs */
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if (stage == MESA_SHADER_VERTEX &&
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var->type->without_array()->is_dual_slot())
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prog->DoubleInputsRead |= bitfield;
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prog->info.double_inputs_read |= bitfield;
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if (stage == MESA_SHADER_FRAGMENT) {
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prog->info.fs.uses_sample_qualifier |= var->data.sample;
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@@ -30,7 +30,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
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{
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shader_info *info = &sh->Program->info;
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info->double_inputs_read = sh->Program->DoubleInputsRead;
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info->outputs_written = sh->Program->OutputsWritten;
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info->outputs_read = sh->Program->OutputsRead;
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info->patch_inputs_read = sh->Program->PatchInputsRead;
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@@ -1922,7 +1922,6 @@ struct gl_program
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struct shader_info info;
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GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */
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GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
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GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
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GLbitfield64 OutputsRead; /**< Bitmask of which output regs are read */
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