mesa/glsl: set double inputs read directly in shader_info

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-20 15:21:06 +11:00
parent 24093975e8
commit b4b450a5cb
3 changed files with 1 additions and 3 deletions

View File

@@ -118,7 +118,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
/* double inputs read is only for vertex inputs */ /* double inputs read is only for vertex inputs */
if (stage == MESA_SHADER_VERTEX && if (stage == MESA_SHADER_VERTEX &&
var->type->without_array()->is_dual_slot()) var->type->without_array()->is_dual_slot())
prog->DoubleInputsRead |= bitfield; prog->info.double_inputs_read |= bitfield;
if (stage == MESA_SHADER_FRAGMENT) { if (stage == MESA_SHADER_FRAGMENT) {
prog->info.fs.uses_sample_qualifier |= var->data.sample; prog->info.fs.uses_sample_qualifier |= var->data.sample;

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@@ -30,7 +30,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
{ {
shader_info *info = &sh->Program->info; shader_info *info = &sh->Program->info;
info->double_inputs_read = sh->Program->DoubleInputsRead;
info->outputs_written = sh->Program->OutputsWritten; info->outputs_written = sh->Program->OutputsWritten;
info->outputs_read = sh->Program->OutputsRead; info->outputs_read = sh->Program->OutputsRead;
info->patch_inputs_read = sh->Program->PatchInputsRead; info->patch_inputs_read = sh->Program->PatchInputsRead;

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@@ -1922,7 +1922,6 @@ struct gl_program
struct shader_info info; struct shader_info info;
GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */
GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */ GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */ GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
GLbitfield64 OutputsRead; /**< Bitmask of which output regs are read */ GLbitfield64 OutputsRead; /**< Bitmask of which output regs are read */