mesa: Add support for ARB_depth_clamp.
This currently doesn't include fixing up the cliptests in the assembly paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
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@@ -47,6 +47,7 @@ static const struct {
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} default_extensions[] = {
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{ OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
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{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
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{ OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
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{ ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
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{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
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{ OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
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@@ -192,6 +193,7 @@ void
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_mesa_enable_sw_extensions(GLcontext *ctx)
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{
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ctx->Extensions.ARB_copy_buffer = GL_TRUE;
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ctx->Extensions.ARB_depth_clamp = GL_TRUE;
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
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#if FEATURE_ARB_fragment_program
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