mesa: Add support for ARB_depth_clamp.

This currently doesn't include fixing up the cliptests in the assembly
paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
This commit is contained in:
Eric Anholt
2009-08-26 09:51:15 -07:00
parent 3e4539a471
commit b4922b5331
22 changed files with 158 additions and 40 deletions

View File

@@ -47,6 +47,7 @@ static const struct {
} default_extensions[] = {
{ OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
{ OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
{ ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
{ OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
@@ -192,6 +193,7 @@ void
_mesa_enable_sw_extensions(GLcontext *ctx)
{
ctx->Extensions.ARB_copy_buffer = GL_TRUE;
ctx->Extensions.ARB_depth_clamp = GL_TRUE;
ctx->Extensions.ARB_depth_texture = GL_TRUE;
/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
#if FEATURE_ARB_fragment_program