intel: Move separate-stencil s8 mapping logic to intel_miptree_map.
We're going to want to reuse this logic in mapping of fake packed miptrees wrapping separate depth/stencil miptrees. Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
@@ -255,68 +255,6 @@ intel_map_renderbuffer_blit(struct gl_context *ctx,
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}
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}
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/**
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* \brief Map a stencil renderbuffer.
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*
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* Stencil buffers are W-tiled. Since the GTT has no W fence, we must detile
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* the buffer in software.
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*
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* This function allocates a temporary malloc'd buffer at
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* intel_renderbuffer::map_buffer, detiles the stencil buffer into it, then
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* returns the temporary buffer as the map.
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*
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* \see intel_renderbuffer::map_buffer
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* \see intel_map_renderbuffer()
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* \see intel_unmap_renderbuffer_s8()
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*/
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static void
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intel_map_renderbuffer_s8(struct gl_context *ctx,
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struct gl_renderbuffer *rb,
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GLuint x, GLuint y, GLuint w, GLuint h,
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GLbitfield mode,
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GLubyte **out_map,
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GLint *out_stride)
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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uint8_t *tiled_s8_map;
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uint8_t *untiled_s8_map;
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assert(rb->Format == MESA_FORMAT_S8);
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assert(irb->mt);
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irb->map_mode = mode;
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irb->map_x = x;
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irb->map_y = y;
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irb->map_w = w;
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irb->map_h = h;
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/* Flip the Y axis for the default framebuffer. */
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int y_flip = (rb->Name == 0) ? -1 : 1;
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int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0;
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irb->map_buffer = malloc(w * h);
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untiled_s8_map = irb->map_buffer;
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tiled_s8_map = intel_region_map(intel, irb->mt->region, mode);
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for (uint32_t pix_y = 0; pix_y < h; pix_y++) {
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for (uint32_t pix_x = 0; pix_x < w; pix_x++) {
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uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
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ptrdiff_t offset = intel_offset_S8(irb->mt->region->pitch,
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x + pix_x,
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flipped_y);
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untiled_s8_map[pix_y * w + pix_x] = tiled_s8_map[offset];
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}
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}
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*out_map = untiled_s8_map;
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*out_stride = w;
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DBG("%s: rb %d (%s) s8 detiled mapped: (%d, %d) (%dx%d) -> %p/%d\n",
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__FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
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x, y, w, h, *out_map, *out_stride);
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}
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/**
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* \brief Map a depthstencil buffer with separate stencil.
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*
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@@ -412,8 +350,32 @@ intel_map_renderbuffer(struct gl_context *ctx,
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}
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if (rb->Format == MESA_FORMAT_S8) {
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intel_map_renderbuffer_s8(ctx, rb, x, y, w, h, mode,
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out_map, out_stride);
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void *map;
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int stride;
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/* For a window-system renderbuffer, we need to flip the mapping we
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* receive upside-down. So we need to ask for a rectangle on flipped
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* vertically, and we then return a pointer to the bottom of it with a
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* negative stride.
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*/
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if (rb->Name == 0) {
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y = rb->Height - y - h;
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}
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intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
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x, y, w, h, mode, &map, &stride);
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if (rb->Name == 0) {
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map += (h - 1) * stride;
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stride = -stride;
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}
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DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
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__FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
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x, y, w, h, *out_map, *out_stride);
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*out_map = map;
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*out_stride = stride;
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} else if (irb->wrapped_depth) {
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intel_map_renderbuffer_separate_s8z24(ctx, rb, x, y, w, h, mode,
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out_map, out_stride);
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@@ -428,52 +390,6 @@ intel_map_renderbuffer(struct gl_context *ctx,
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}
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}
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/**
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* \see intel_map_renderbuffer_s8()
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*/
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static void
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intel_unmap_renderbuffer_s8(struct gl_context *ctx,
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struct gl_renderbuffer *rb)
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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DBG("%s: rb %d (%s)\n", __FUNCTION__,
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rb->Name, _mesa_get_format_name(rb->Format));
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assert(rb->Format == MESA_FORMAT_S8);
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if (!irb->map_buffer)
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return;
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if (irb->map_mode & GL_MAP_WRITE_BIT) {
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/* The temporary buffer was written to, so we must copy its pixels into
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* the real buffer.
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*/
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uint8_t *untiled_s8_map = irb->map_buffer;
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uint8_t *tiled_s8_map = irb->mt->region->bo->virtual;
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/* Flip the Y axis for the default framebuffer. */
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int y_flip = (rb->Name == 0) ? -1 : 1;
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int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0;
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for (uint32_t pix_y = 0; pix_y < irb->map_h; pix_y++) {
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for (uint32_t pix_x = 0; pix_x < irb->map_w; pix_x++) {
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uint32_t flipped_y = y_flip * (int32_t)(pix_y + irb->map_y) + y_bias;
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ptrdiff_t offset = intel_offset_S8(irb->mt->region->pitch,
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pix_x + irb->map_x,
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flipped_y);
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tiled_s8_map[offset] =
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untiled_s8_map[pix_y * irb->map_w + pix_x];
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}
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}
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}
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intel_region_unmap(intel, irb->mt->region);
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free(irb->map_buffer);
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irb->map_buffer = NULL;
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}
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/**
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* \brief Unmap a depthstencil renderbuffer with separate stencil.
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*
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@@ -539,13 +455,14 @@ static void
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intel_unmap_renderbuffer(struct gl_context *ctx,
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struct gl_renderbuffer *rb)
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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DBG("%s: rb %d (%s)\n", __FUNCTION__,
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rb->Name, _mesa_get_format_name(rb->Format));
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if (rb->Format == MESA_FORMAT_S8) {
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intel_unmap_renderbuffer_s8(ctx, rb);
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intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
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} else if (irb->wrapped_depth) {
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intel_unmap_renderbuffer_separate_s8z24(ctx, rb);
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} else if (irb->map_bo) {
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