gallium: Reusable pipe buffer library.
This is an optional library that winsys drivers can use to simplify memory management, and help meet the winsys interface requirements.
This commit is contained in:
340
src/mesa/pipe/pipebuffer/pb_buffer_fenced.c
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340
src/mesa/pipe/pipebuffer/pb_buffer_fenced.c
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* \file
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* Implementation of fenced buffers.
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*
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* \author Jos<6F> Fonseca <jrfonseca-at-tungstengraphics-dot-com>
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* \author Thomas Hellstr<74>m <thomas-at-tungstengraphics-dot-com>
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*/
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#include <assert.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include "main/imports.h"
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#include "glapi/glthread.h"
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#include "linked_list.h"
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#include "p_winsys.h"
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#include "pb_buffer.h"
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#include "pb_buffer_fenced.h"
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/**
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* Convenience macro (type safe).
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*/
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#define SUPER(__derived) (&(__derived)->base)
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struct fenced_buffer_list
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{
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_glthread_Mutex mutex;
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struct pipe_winsys *winsys;
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size_t numDelayed;
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size_t checkDelayed;
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struct list_head delayed;
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};
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/**
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* Wrapper around a pipe buffer which adds fencing and reference counting.
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*/
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struct fenced_buffer
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{
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struct pipe_buffer base;
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struct pipe_buffer *buffer;
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unsigned refcount;
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struct pipe_fence_handle *fence;
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struct list_head head;
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struct fenced_buffer_list *list;
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};
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static inline struct fenced_buffer *
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fenced_buffer(struct pipe_buffer *buf)
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{
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assert(buf);
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assert(buf->vtbl == &fenced_buffer_vtbl);
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return (struct fenced_buffer *)buf;
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}
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static void
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_fenced_buffer_destroy(struct fenced_buffer *fenced_buf)
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{
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buffer_release(fenced_buf->buffer);
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free(fenced_buf);
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}
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static void
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_fenced_buffer_list_check_free(struct fenced_buffer_list *fenced_list,
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int wait)
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{
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struct pipe_winsys *winsys = fenced_list->winsys;
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struct fenced_buffer *fenced_buf;
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struct list_head *list, *prev;
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int signaled = -1;
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int i;
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list = fenced_list->delayed.next;
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if (fenced_list->numDelayed > 3) {
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for (i = 0; i < fenced_list->numDelayed; i += 3) {
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list = list->next;
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}
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}
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prev = list->prev;
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for (; list != &fenced_list->delayed; list = prev, prev = list->prev) {
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fenced_buf = LIST_ENTRY(struct fenced_buffer, list, head);
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if (signaled != 0) {
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if (wait) {
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signaled = winsys->fence_finish(winsys, fenced_buf->fence, 0);
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}
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else {
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signaled = winsys->fence_signalled(winsys, fenced_buf->fence, 0);
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}
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}
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if (signaled != 0)
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/* XXX: we are assuming that buffers are freed in the same order they
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* are fenced which may not always be true...
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*/
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break;
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winsys->fence_reference(winsys, &fenced_buf->fence, NULL);
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LIST_DEL(list);
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fenced_list->numDelayed--;
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_fenced_buffer_destroy(fenced_buf);
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}
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}
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static void
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fenced_buffer_reference(struct pipe_buffer *buf)
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{
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struct fenced_buffer *fenced_buf = fenced_buffer(buf);
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struct fenced_buffer_list *fenced_list = fenced_buf->list;
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_glthread_LOCK_MUTEX(fenced_list->mutex);
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fenced_buf->refcount++;
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_glthread_UNLOCK_MUTEX(fenced_list->mutex);
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}
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static void
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fenced_buffer_release(struct pipe_buffer *buf)
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{
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struct fenced_buffer *fenced_buf = fenced_buffer(buf);
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struct fenced_buffer_list *fenced_list = fenced_buf->list;
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_glthread_LOCK_MUTEX(fenced_list->mutex);
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fenced_buf->refcount--;
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if(!fenced_buf->refcount) {
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if (fenced_buf->fence) {
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LIST_ADDTAIL(&fenced_buf->head, &fenced_list->delayed);
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fenced_list->numDelayed++;
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}
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else {
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_fenced_buffer_destroy(fenced_buf);
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}
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if ((fenced_list->numDelayed % fenced_list->checkDelayed) == 0)
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_fenced_buffer_list_check_free(fenced_list, 0);
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}
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_glthread_UNLOCK_MUTEX(fenced_list->mutex);
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}
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static void *
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fenced_buffer_map(struct pipe_buffer *buf,
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unsigned flags)
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{
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struct fenced_buffer *fenced_buf = fenced_buffer(buf);
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return buffer_map(fenced_buf->buffer, flags);
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}
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static void
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fenced_buffer_unmap(struct pipe_buffer *buf)
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{
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struct fenced_buffer *fenced_buf = fenced_buffer(buf);
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buffer_unmap(fenced_buf->buffer);
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}
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static void
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fenced_buffer_get_base_buffer(struct pipe_buffer *buf,
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struct pipe_buffer **base_buf,
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unsigned *offset)
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{
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struct fenced_buffer *fenced_buf = fenced_buffer(buf);
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buffer_get_base_buffer(fenced_buf->buffer, base_buf, offset);
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}
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const struct pipe_buffer_vtbl
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fenced_buffer_vtbl = {
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fenced_buffer_reference,
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fenced_buffer_release,
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fenced_buffer_map,
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fenced_buffer_unmap,
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fenced_buffer_get_base_buffer
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};
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struct pipe_buffer *
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fenced_buffer_create(struct fenced_buffer_list *fenced_list,
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struct pipe_buffer *buffer)
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{
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struct fenced_buffer *buf;
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buf = (struct fenced_buffer *)calloc(1, sizeof(struct fenced_buffer));
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if(!buf)
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return NULL;
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buf->base.vtbl = &fenced_buffer_vtbl;
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buf->buffer = buffer;
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buf->refcount = 1;
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buf->list = fenced_list;
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return &buf->base;
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}
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void
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buffer_fence(struct pipe_buffer *buf,
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struct pipe_fence_handle *fence)
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{
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if(buf->vtbl == &fenced_buffer_vtbl) {
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struct fenced_buffer *fenced_buf = fenced_buffer(buf);
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struct fenced_buffer_list *fenced_list = fenced_buf->list;
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struct pipe_winsys *winsys = fenced_list->winsys;
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_glthread_LOCK_MUTEX(fenced_list->mutex);
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winsys->fence_reference(winsys, &fenced_buf->fence, fence);
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_glthread_UNLOCK_MUTEX(fenced_list->mutex);
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}
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else
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assert(0);
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}
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void
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buffer_unfence(struct pipe_buffer *buf)
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{
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buffer_fence(buf, NULL);
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}
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int
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buffer_finish(struct pipe_buffer *buf,
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unsigned flag)
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{
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if(buf->vtbl == &fenced_buffer_vtbl) {
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struct fenced_buffer *fenced_buf = fenced_buffer(buf);
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if(fenced_buf->fence) {
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struct fenced_buffer_list *fenced_list = fenced_buf->list;
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struct pipe_winsys *winsys = fenced_list->winsys;
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return winsys->fence_finish(winsys, fenced_buf->fence, flag);
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}
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}
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return 0;
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}
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struct fenced_buffer_list *
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fenced_buffer_list_create(struct pipe_winsys *winsys)
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{
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struct fenced_buffer_list *fenced_list;
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fenced_list = (struct fenced_buffer_list *)calloc(1, sizeof(*fenced_list));
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if (!fenced_list)
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return NULL;
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fenced_list->winsys = winsys;
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LIST_INITHEAD(&fenced_list->delayed);
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fenced_list->numDelayed = 0;
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/* TODO: don't hard code this */
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fenced_list->checkDelayed = 5;
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_glthread_INIT_MUTEX(fenced_list->mutex);
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return fenced_list;
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}
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void
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fenced_buffer_list_check_free(struct fenced_buffer_list *fenced_list,
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int wait)
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{
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_glthread_LOCK_MUTEX(fenced_list->mutex);
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_fenced_buffer_list_check_free(fenced_list, wait);
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_glthread_UNLOCK_MUTEX(fenced_list->mutex);
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}
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void
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fenced_buffer_list_destroy(struct fenced_buffer_list *fenced_list)
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{
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_glthread_LOCK_MUTEX(fenced_list->mutex);
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/* Wait on outstanding fences */
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while (fenced_list->numDelayed) {
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_glthread_UNLOCK_MUTEX(fenced_list->mutex);
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sched_yield();
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_fenced_buffer_list_check_free(fenced_list, GL_TRUE);
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_glthread_LOCK_MUTEX(fenced_list->mutex);
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}
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_glthread_UNLOCK_MUTEX(fenced_list->mutex);
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free(fenced_list);
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}
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