st/mesa: use BITFIELD64_BIT to access shader OutputsWritten in more places
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@@ -209,7 +209,7 @@ static void update_raster_state( struct st_context *st )
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*/
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if (vertProg) {
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if (vertProg->Base.Id == 0) {
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if (vertProg->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) {
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if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
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/* generated program which emits point size */
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raster->point_size_per_vertex = TRUE;
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}
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@@ -121,7 +121,7 @@ st_prepare_vertex_program(struct st_context *st,
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/* Compute mapping of vertex program outputs to slots.
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*/
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for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
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if ((stvp->Base.Base.OutputsWritten & (1 << attr)) == 0) {
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if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
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stvp->result_to_output[attr] = ~0;
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}
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else {
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@@ -388,7 +388,7 @@ st_translate_fragment_program(struct st_context *st,
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GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
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/* if z is written, emit that first */
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if (outputsWritten & (1 << FRAG_RESULT_DEPTH)) {
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if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
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fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
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fs_output_semantic_index[fs_num_outputs] = 0;
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outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
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@@ -398,7 +398,7 @@ st_translate_fragment_program(struct st_context *st,
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/* handle remaning outputs (color) */
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for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
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if (outputsWritten & (1 << attr)) {
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if (outputsWritten & BITFIELD64_BIT(attr)) {
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switch (attr) {
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case FRAG_RESULT_DEPTH:
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/* handled above */
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