radv/gfx9: do not load VGPR1 when GS uses points or lines
VGPR1 is only needed for topology that needs 3 offsets like triangles or quads. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -424,8 +424,10 @@ radv_fill_shader_variant(struct radv_device *device,
|
||||
gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
|
||||
else if (info->uses_prim_id)
|
||||
gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
|
||||
else if (variant->info.gs.vertices_in >= 3)
|
||||
gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
|
||||
else
|
||||
gs_vgpr_comp_cnt = 1; /* TODO: use input_prim */
|
||||
gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
|
||||
|
||||
/* TODO: Figure out how many we actually need. */
|
||||
variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
|
||||
|
Reference in New Issue
Block a user