aco: Use radv_shader_args in aco_compile_shader()
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
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@@ -1111,7 +1111,7 @@ shader_variant_compile(struct radv_device *device,
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ac_init_llvm_once();
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if (use_aco) {
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aco_compile_shader(shader_count, shaders, &binary, info, options);
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aco_compile_shader(shader_count, shaders, &binary, &args);
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binary->info = *info;
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} else {
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enum ac_target_machine_options tm_options = 0;
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