aco: Use radv_shader_args in aco_compile_shader()

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
This commit is contained in:
Connor Abbott
2019-11-11 18:27:25 +01:00
parent 680b086db1
commit b45c54ff8d
3 changed files with 13 additions and 13 deletions

View File

@@ -1111,7 +1111,7 @@ shader_variant_compile(struct radv_device *device,
ac_init_llvm_once();
if (use_aco) {
aco_compile_shader(shader_count, shaders, &binary, info, options);
aco_compile_shader(shader_count, shaders, &binary, &args);
binary->info = *info;
} else {
enum ac_target_machine_options tm_options = 0;