DOS driver updates from Daniel Borca
This commit is contained in:
@@ -1,4 +1,4 @@
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Mesa 4.0.1 DOS/DJGPP Port version 0.2
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Mesa 4.0.1 DOS/DJGPP Port version 0.3
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -6,13 +6,7 @@
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Description:
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~~~~~~~~~~~~
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This is the DOS port of MESA 4.0, for DJGPP programmers... It features some
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sort of hardware acceleration, but it's pretty thin: it is entirely based on
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VBEAF.DRV from the FreeBE/AF project (http://www.talula.demon.co.uk/freebe/).
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Note that SciTech's driver isn't supported because I hate the `nearptr' hack.
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Anyway, these drivers don't provide ANY 3D function :-( Moreover, it seems to
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me the FreeBE/AF project is not really up to date... Well, it's not much, my
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intention was to open the door ;-)
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Well, guess what... this is the DOS port of MESA 4.0, for DJGPP fans... Whoa!
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@@ -54,17 +48,11 @@ style :-( Sorry!
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Pitfalls:
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1. The current version supports only RGB[A] modes, for it made no sense to me
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to endorse color-index (aka palette) modes.
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2. Double-buffered uses page flipping if acceleration is available, else falls
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back to virtual buffer.
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3. Single-buffered is not allowed with 24-bit modes, because direct access was
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wrong and fixing it would mean to slow down the other routines; until this
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is really, really necessary, it won't get reimplemented.
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4. Another weird "feature" is that buffer width must be multiple of 4 (I'm a
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2. Single-buffered is not allowed at all. Until I can find a way to use *REAL*
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hardware acceleration, it won't get implemented.
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3. Another weird "feature" is that buffer width must be multiple of 4 (I'm a
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lazy programmer and I found that the easiest way to keep buffer handling at
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peak performance ;-).
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5. The FreeBE/AF driver is searched in the current directory only; therefore,
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to disable hardware acceleration, make sure you don't have VBEAF.DRV where
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your application resides.
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@@ -123,6 +111,8 @@ v0.2 feb-2002 + fast triangle rasterizers
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+ glut has now an internal timer
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* glut changed to support multi-window (unfinished)
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! minor PC_HW corrections
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v0.3 mar-2002 - removed FreeBE/AF code
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- removed single-buffer modes
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@@ -23,7 +23,7 @@
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*/
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/*
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* DOS/DJGPP device driver v0.2 for Mesa 4.0
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* DOS/DJGPP device driver v0.3 for Mesa 4.0
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*
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* Copyright (C) 2002 - Borca Daniel
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* Email : dborca@yahoo.com
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@@ -66,10 +66,9 @@
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*/
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struct dmesa_visual {
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GLvisual *gl_visual;
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GLboolean db_flag; /* double buffered? */
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GLboolean rgb_flag; /* RGB mode? */
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GLuint depth; /* bits per pixel (1, 8, 24, etc) */
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GLint caps; /* video mode capabilities */
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};
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/*
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@@ -82,12 +81,7 @@ struct dmesa_buffer {
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int xpos, ypos; /* position */
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int width, height; /* size in pixels */
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int pitch, len; /* number of bytes in a line, then total */
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int cwidth; /* scan width */
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int caps; /* video mode capabilities */
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void (*tri_rgb_flat) ();
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int bwidth, len; /* bytes in a line, then total */
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};
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/*
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@@ -126,7 +120,7 @@ static void write_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
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void *b = c->Buffer->the_window;
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GLuint i, offset;
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offset = c->Buffer->cwidth * FLIP(y) + x;
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offset = c->Buffer->width * FLIP(y) + x;
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if (mask) {
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/* draw some pixels */
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for (i=0; i<n; i++, offset++) {
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@@ -149,7 +143,7 @@ static void write_rgb_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
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void *b = c->Buffer->the_window;
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GLuint i, offset;
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offset = c->Buffer->cwidth * FLIP(y) + x;
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offset = c->Buffer->width * FLIP(y) + x;
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if (mask) {
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/* draw some pixels */
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for (i=0; i<n; i++, offset++) {
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@@ -173,7 +167,7 @@ static void write_mono_rgba_span (const GLcontext *ctx,
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void *b = c->Buffer->the_window;
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GLuint i, offset, rgba = vl_mixrgba(color);
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offset = c->Buffer->cwidth * FLIP(y) + x;
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offset = c->Buffer->width * FLIP(y) + x;
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if (mask) {
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/* draw some pixels */
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for (i=0; i<n; i++, offset++) {
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@@ -196,7 +190,7 @@ static void read_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y,
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void *b = c->Buffer->the_window;
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GLuint i, offset;
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offset = c->Buffer->cwidth * FLIP(y) + x;
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offset = c->Buffer->width * FLIP(y) + x;
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/* read all pixels */
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for (i=0; i<n; i++, offset++) {
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vl_getrgba(b, offset, rgba[i]);
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@@ -209,7 +203,7 @@ static void write_rgba_pixels (const GLcontext *ctx,
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint i, w = c->Buffer->cwidth, h = c->Buffer->height;
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GLuint i, w = c->Buffer->width, h = c->Buffer->height;
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if (mask) {
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/* draw some pixels */
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@@ -232,7 +226,7 @@ static void write_mono_rgba_pixels (const GLcontext *ctx,
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint i, w = c->Buffer->cwidth, h = c->Buffer->height, rgba = vl_mixrgba(color);
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GLuint i, w = c->Buffer->width, h = c->Buffer->height, rgba = vl_mixrgba(color);
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if (mask) {
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/* draw some pixels */
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@@ -255,7 +249,7 @@ static void read_rgba_pixels (const GLcontext *ctx,
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint i, w = c->Buffer->cwidth, h = c->Buffer->height;
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GLuint i, w = c->Buffer->width, h = c->Buffer->height;
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if (mask) {
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/* read some pixels */
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@@ -290,14 +284,8 @@ static void tri_rgb_flat (GLcontext *ctx,
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint w = c->Buffer->cwidth, h = c->Buffer->height;
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GLuint w = c->Buffer->width, h = c->Buffer->height;
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if (c->Buffer->tri_rgb_flat) {
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c->Buffer->tri_rgb_flat(IROUND(v0->win[0]), IROUND(FLIP2(v0->win[1])),
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IROUND(v1->win[0]), IROUND(FLIP2(v1->win[1])),
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IROUND(v2->win[0]), IROUND(FLIP2(v2->win[1])),
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vl_mixrgb(v2->color));
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} else {
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#define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color);
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#define RENDER_SPAN(span) \
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@@ -308,7 +296,6 @@ static void tri_rgb_flat (GLcontext *ctx,
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#include "swrast/s_tritemp.h"
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}
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}
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@@ -322,7 +309,7 @@ static void tri_rgb_flat_z (GLcontext *ctx,
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint w = c->Buffer->cwidth, h = c->Buffer->height;
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GLuint w = c->Buffer->width, h = c->Buffer->height;
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#define INTERP_Z 1
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#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
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@@ -354,7 +341,7 @@ static void tri_rgb_smooth (GLcontext *ctx,
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint w = c->Buffer->cwidth, h = c->Buffer->height;
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GLuint w = c->Buffer->width, h = c->Buffer->height;
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#define INTERP_RGB 1
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#define RENDER_SPAN(span) \
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@@ -385,7 +372,7 @@ static void tri_rgb_smooth_z (GLcontext *ctx,
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{
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DMesaContext c = (DMesaContext)ctx->DriverCtx;
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void *b = c->Buffer->the_window;
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GLuint w = c->Buffer->cwidth, h = c->Buffer->height;
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GLuint w = c->Buffer->width, h = c->Buffer->height;
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#define INTERP_Z 1
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#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
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@@ -505,26 +492,12 @@ static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all,
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if (*colorMask==0xffffffff) {
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if (mask & DD_BACK_LEFT_BIT) {
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if (all) {
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if CHECK_SOFTDB(b->caps) {
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vl_clear_virtual(b->the_window, b->len, c->ClearColor);
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vl_clear(b->the_window, b->len, c->ClearColor);
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} else {
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vl_clear(b->the_window, 0, 0, b->width, b->height, c->ClearColor);
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}
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} else {
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vl_clear(b->the_window, x, y, width, height, c->ClearColor);
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vl_rect(b->the_window, x, y, width, height, c->ClearColor);
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}
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mask &= ~DD_BACK_LEFT_BIT;
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}
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if (mask & DD_FRONT_LEFT_BIT) {
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if (all) {
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x = 0;
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y = 0;
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width = b->width;
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height = b->height;
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}
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vl_clear(b->the_window, x, y, width, height, c->ClearColor);
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mask &= ~DD_FRONT_LEFT_BIT;
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}
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}
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if (mask) {
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@@ -553,7 +526,7 @@ static void set_read_buffer (GLcontext *ctx, GLframebuffer *buffer,
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*/
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static GLboolean set_draw_buffer (GLcontext *ctx, GLenum mode)
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{
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if (mode==GL_BACK_LEFT || mode==GL_FRONT_LEFT) {
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if (mode==GL_BACK_LEFT) {
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return GL_TRUE;
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} else {
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return GL_FALSE;
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@@ -756,8 +729,10 @@ DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth,
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{
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DMesaVisual v;
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GLint redBits, greenBits, blueBits, alphaBits;
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GLint caps;
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if (!dbFlag) {
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return NULL;
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}
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alphaBits = 0;
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switch (colDepth) {
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case 15:
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@@ -781,11 +756,7 @@ DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth,
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return NULL;
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}
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caps = 0;
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if (!dbFlag) {
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caps |= VL_SINGLE;
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}
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if (vl_video_init(width, height, colDepth, &caps)!=0) {
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if (vl_video_init(width, height, colDepth)!=0) {
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return NULL;
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}
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@@ -808,7 +779,7 @@ DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth,
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1); /* numSamples */
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v->depth = colDepth;
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v->caps = caps;
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v->db_flag = dbFlag;
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}
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return v;
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@@ -818,7 +789,7 @@ DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth,
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void DMesaDestroyVisual (DMesaVisual v)
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{
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vl_video_exit();
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vl_video_exit(!0);
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_mesa_destroy_visual(v->gl_visual);
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free(v);
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}
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@@ -841,12 +812,9 @@ DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
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b->xpos = xpos;
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b->ypos = ypos;
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b->width = width;
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b->bwidth = width * ((visual->depth+7)/8);
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b->height = height;
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b->caps = visual->caps;
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b->pitch = b->width*((visual->depth+7)/8);
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b->len = b->pitch*b->height;
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b->tri_rgb_flat = vl_getprim(TRI_RGB_FLAT);
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b->len = b->bwidth * b->height;
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}
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return b;
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@@ -856,9 +824,7 @@ DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
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void DMesaDestroyBuffer (DMesaBuffer b)
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{
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if CHECK_SOFTDB(b->caps) {
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free(b->the_window);
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}
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_mesa_destroy_framebuffer(b->gl_buffer);
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free(b);
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}
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@@ -911,13 +877,10 @@ void DMesaDestroyContext (DMesaContext c)
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GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b)
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{
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if (c&&b) {
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void *ptr = vl_sync_buffer(b->the_window, b->xpos, b->ypos, b->width, b->height, &b->cwidth);
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if (b->cwidth==-1) {
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if ((b->the_window=vl_sync_buffer(b->the_window, b->xpos, b->ypos, b->width, b->height))==NULL) {
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return GL_FALSE;
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}
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b->the_window = ptr;
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c->Buffer = b;
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dmesa_update_state(c->gl_ctx, 0);
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@@ -939,5 +902,5 @@ GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b)
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void DMesaSwapBuffers (DMesaBuffer b)
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{
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/* copy/swap back buffer to front if applicable */
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b->the_window = vl_flip(b->the_window, b->width, b->height, b->pitch);
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vl_flip(b->the_window, b->bwidth, b->height);
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}
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@@ -157,7 +157,7 @@ CORE_SOURCES = \
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tnl/t_vb_texmat.c \
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tnl/t_vb_vertex.c
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DRIVER_SOURCES = DOS/dmesa.c DOS/video.c DOS/vbeaf.c DOS/dpmi.c
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DRIVER_SOURCES = DOS/dmesa.c DOS/video.c DOS/dpmi.c
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SOURCES = $(CORE_SOURCES) $(DRIVER_SOURCES)
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@@ -184,6 +184,5 @@ DOS/dmesa.o: DOS/dmesa.c glheader.h ../include/GL/gl.h context.h glapi.h \
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swrast/s_depth.h swrast/s_lines.h swrast/s_triangle.h swrast/s_trispan.h \
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swrast_setup/swrast_setup.h tnl/tnl.h tnl/t_context.h math/m_vector.h \
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math/m_xform.h tnl/t_pipeline.h DOS/video.h swrast/s_tritemp.h
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DOS/dpmi.o: DOS/dpmi.c DOS/vbeaf.h DOS/dpmiint.h
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DOS/vbeaf.o: DOS/vbeaf.c DOS/dpmiint.h DOS/vbeaf.h DOS/video.h
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DOS/video.o: DOS/video.c DOS/video.h DOS/dpmiint.h DOS/vbeafint.h DOS/vbeaf.h
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DOS/dpmi.o: DOS/dpmi.c DOS/dpmiint.h
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DOS/video.o: DOS/video.c DOS/video.h DOS/dpmiint.h
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