Fix compile errors when DEBUG is defined.
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@@ -279,7 +279,7 @@ static void r200SetTexImages( r200ContextPtr rmesa,
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t->pp_txformat_x |= R200_TEXCOORD_VOLUME;
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}
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else if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
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ASSERT(log2Width == log2height);
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ASSERT(log2Width == log2Height);
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t->pp_txformat |= ((log2Width << R200_TXFORMAT_F5_WIDTH_SHIFT) |
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(log2Height << R200_TXFORMAT_F5_HEIGHT_SHIFT) |
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(R200_TXFORMAT_CUBIC_MAP_ENABLE));
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@@ -828,7 +828,7 @@ static void import_tex_obj_state( r200ContextPtr rmesa,
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if (texobj->base.tObj->Target == GL_TEXTURE_CUBE_MAP) {
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GLuint *cube_cmd = R200_DB_STATE( cube[unit] );
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GLuint bytesPerFace = texobj->base.totalSize / 6;
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ASSERT(texobj->totalSize % 6 == 0);
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ASSERT(texobj->base.totalSize % 6 == 0);
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cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
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cube_cmd[CUBE_PP_CUBIC_OFFSET_F1] = texobj->pp_txoffset + 1 * bytesPerFace;
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cube_cmd[CUBE_PP_CUBIC_OFFSET_F2] = texobj->pp_txoffset + 2 * bytesPerFace;
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@@ -212,7 +212,7 @@ tdfxTexGetInfo(const GLcontext *ctx, int w, int h,
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/* Hardware only allows a maximum aspect ratio of 8x1, so handle
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|ar| > 3 by scaling the image and using an 8x1 aspect ratio */
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if (ar >= 0) {
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ASSERT(width >= height);
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ASSERT(w >= h);
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lod = logw;
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if (ar <= GR_ASPECT_LOG2_8x1) {
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t = 256 >> ar;
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@@ -225,7 +225,7 @@ tdfxTexGetInfo(const GLcontext *ctx, int w, int h,
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}
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}
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else {
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ASSERT(width < height);
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ASSERT(w < h);
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lod = logh;
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if (ar >= GR_ASPECT_LOG2_1x8) {
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s = 256 >> -ar;
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@@ -595,7 +595,7 @@ convertPalette(FxU32 data[256], const struct gl_color_table *table)
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FxU32 r, g, b, a;
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GLint i;
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ASSERT(table->TableType == GL_UNSIGNED_BYTE);
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ASSERT(table->Type == GL_UNSIGNED_BYTE);
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switch (table->Format) {
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case GL_INTENSITY:
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