radv/llvm: fix exporting the viewport index if the fragment shader needs it
It's like the layer, it has to be exported via the pos and also as a varying if the fragment shader reads it. Fixes dEQP-VK.draw.shader_viewport_index.fragment_shader_* Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4564>
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@@ -1772,6 +1772,7 @@ radv_build_param_exports(struct radv_shader_context *ctx,
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if (slot_name != VARYING_SLOT_LAYER &&
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slot_name != VARYING_SLOT_PRIMITIVE_ID &&
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slot_name != VARYING_SLOT_VIEWPORT &&
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slot_name != VARYING_SLOT_CLIP_DIST0 &&
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slot_name != VARYING_SLOT_CLIP_DIST1 &&
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slot_name < VARYING_SLOT_VAR0)
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