Set up fragment shader builtin variables.
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@@ -32,6 +32,13 @@ static const builtin_variable builtin_core_vs_variables[] = {
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{ ir_var_out, "float", "gl_PointSize" },
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};
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static const builtin_variable builtin_core_fs_variables[] = {
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{ ir_var_out, "vec4", "gl_FragCoord" },
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{ ir_var_out, "bool", "gl_FrontFacing" },
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{ ir_var_out, "vec4", "gl_FragColor" },
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{ ir_var_out, "float", "gl_FragDepth" },
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};
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static const builtin_variable builtin_110_deprecated_vs_variables[] = {
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{ ir_var_in, "vec4", "gl_Vertex" },
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{ ir_var_in, "vec4", "gl_Normal" },
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