Set up fragment shader builtin variables.

This commit is contained in:
Eric Anholt
2010-03-25 14:48:25 -07:00
parent 7c15bb2465
commit b3f743ab0b
2 changed files with 60 additions and 0 deletions

View File

@@ -32,6 +32,13 @@ static const builtin_variable builtin_core_vs_variables[] = {
{ ir_var_out, "float", "gl_PointSize" },
};
static const builtin_variable builtin_core_fs_variables[] = {
{ ir_var_out, "vec4", "gl_FragCoord" },
{ ir_var_out, "bool", "gl_FrontFacing" },
{ ir_var_out, "vec4", "gl_FragColor" },
{ ir_var_out, "float", "gl_FragDepth" },
};
static const builtin_variable builtin_110_deprecated_vs_variables[] = {
{ ir_var_in, "vec4", "gl_Vertex" },
{ ir_var_in, "vec4", "gl_Normal" },