added target parameter to Driver.TexEnv()
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@@ -161,7 +161,7 @@ void fxDDTexBind(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj)
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ctx->Driver.RenderStart = fxSetupFXUnits;
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}
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void fxDDTexEnv(GLcontext *ctx, GLenum pname, const GLfloat *param)
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void fxDDTexEnv(GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param)
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{
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fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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