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/*
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* Copyright © 2013 Marek Olšák <maraeo@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file opt_dead_builtin_varyings.cpp
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*
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* This eliminates the built-in shader outputs which are either not written
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* at all or not used by the next stage. It also eliminates unused elements
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* of gl_TexCoord inputs, which reduces the overall varying usage.
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* The varyings handled here are the primary and secondary color, the fog,
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* and the texture coordinates (gl_TexCoord).
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*
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* This pass is necessary, because the Mesa GLSL linker cannot eliminate
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* built-in varyings like it eliminates user-defined varyings, because
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* the built-in varyings have pre-assigned locations. Also, the elimination
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* of unused gl_TexCoord elements requires its own lowering pass anyway.
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*
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* It's implemented by replacing all occurences of dead varyings with
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* temporary variables, which creates dead code. It is recommended to run
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* a dead-code elimination pass after this.
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*
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* If any texture coordinate slots can be eliminated, the gl_TexCoord array is
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* broken down into separate vec4 variables with locations equal to
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* VARYING_SLOT_TEX0 + i.
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*/
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#include "ir.h"
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#include "ir_rvalue_visitor.h"
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#include "ir_optimization.h"
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#include "ir_print_visitor.h"
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#include "glsl_types.h"
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#include "link_varyings.h"
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/**
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* This obtains detailed information about built-in varyings from shader code.
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*/
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class varying_info_visitor : public ir_hierarchical_visitor {
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public:
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/* "mode" can be either ir_var_shader_in or ir_var_shader_out */
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varying_info_visitor(ir_variable_mode mode)
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: lower_texcoord_array(true),
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texcoord_array(NULL),
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texcoord_usage(0),
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color_usage(0),
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tfeedback_color_usage(0),
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fog(NULL),
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has_fog(false),
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tfeedback_has_fog(false),
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mode(mode)
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{
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memset(color, 0, sizeof(color));
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memset(backcolor, 0, sizeof(backcolor));
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}
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virtual ir_visitor_status visit_enter(ir_dereference_array *ir)
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{
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ir_variable *var = ir->variable_referenced();
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if (var && var->mode == this->mode &&
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var->location == VARYING_SLOT_TEX0) {
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this->texcoord_array = var;
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ir_constant *index = ir->array_index->as_constant();
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if (index == NULL) {
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/* There is variable indexing, we can't lower the texcoord array.
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*/
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this->texcoord_usage |= (1 << var->type->array_size()) - 1;
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this->lower_texcoord_array = false;
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}
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else {
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this->texcoord_usage |= 1 << index->get_uint_component(0);
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}
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/* Don't visit the leaves of ir_dereference_array. */
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return visit_continue_with_parent;
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}
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return visit_continue;
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}
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virtual ir_visitor_status visit(ir_dereference_variable *ir)
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{
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ir_variable *var = ir->variable_referenced();
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if (var->mode == this->mode && var->type->is_array() &&
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var->location == VARYING_SLOT_TEX0) {
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/* This is a whole array dereference like "gl_TexCoord = x;",
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* there's probably no point in lowering that.
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*/
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this->texcoord_usage |= (1 << var->type->array_size()) - 1;
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this->lower_texcoord_array = false;
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}
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return visit_continue;
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}
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virtual ir_visitor_status visit(ir_variable *var)
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{
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if (var->mode != this->mode)
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return visit_continue;
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/* Handle colors and fog. */
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switch (var->location) {
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case VARYING_SLOT_COL0:
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this->color[0] = var;
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this->color_usage |= 1;
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break;
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case VARYING_SLOT_COL1:
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this->color[1] = var;
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this->color_usage |= 2;
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break;
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case VARYING_SLOT_BFC0:
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this->backcolor[0] = var;
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this->color_usage |= 1;
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break;
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case VARYING_SLOT_BFC1:
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this->backcolor[1] = var;
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this->color_usage |= 2;
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break;
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case VARYING_SLOT_FOGC:
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this->fog = var;
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this->has_fog = true;
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break;
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}
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return visit_continue;
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}
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void get(exec_list *ir,
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unsigned num_tfeedback_decls,
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tfeedback_decl *tfeedback_decls)
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{
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/* Handle the transform feedback varyings. */
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for (unsigned i = 0; i < num_tfeedback_decls; i++) {
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if (!tfeedback_decls[i].is_varying())
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continue;
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unsigned location = tfeedback_decls[i].get_location();
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switch (location) {
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case VARYING_SLOT_COL0:
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case VARYING_SLOT_BFC0:
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this->tfeedback_color_usage |= 1;
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break;
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case VARYING_SLOT_COL1:
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case VARYING_SLOT_BFC1:
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this->tfeedback_color_usage |= 2;
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break;
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case VARYING_SLOT_FOGC:
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this->tfeedback_has_fog = true;
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break;
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default:
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if (location >= VARYING_SLOT_TEX0 &&
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location <= VARYING_SLOT_TEX7) {
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this->lower_texcoord_array = false;
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}
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}
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}
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/* Process the shader. */
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visit_list_elements(this, ir);
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if (!this->texcoord_array) {
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this->lower_texcoord_array = false;
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}
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}
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bool lower_texcoord_array;
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ir_variable *texcoord_array;
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unsigned texcoord_usage; /* bitmask */
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ir_variable *color[2];
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ir_variable *backcolor[2];
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unsigned color_usage; /* bitmask */
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unsigned tfeedback_color_usage; /* bitmask */
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ir_variable *fog;
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bool has_fog;
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bool tfeedback_has_fog;
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ir_variable_mode mode;
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};
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/**
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* This replaces unused varyings with temporary variables.
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*
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* If "ir" is the producer, the "external" usage should come from
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* the consumer. It also works the other way around. If either one is
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* missing, set the "external" usage to a full mask.
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*/
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class replace_varyings_visitor : public ir_rvalue_visitor {
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public:
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replace_varyings_visitor(exec_list *ir,
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const varying_info_visitor *info,
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unsigned external_texcoord_usage,
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unsigned external_color_usage,
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bool external_has_fog)
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: info(info), new_fog(NULL)
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{
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void *const ctx = ir;
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memset(this->new_texcoord, 0, sizeof(this->new_texcoord));
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memset(this->new_color, 0, sizeof(this->new_color));
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memset(this->new_backcolor, 0, sizeof(this->new_backcolor));
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const char *mode_str =
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info->mode == ir_var_shader_in ? "in" : "out";
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/* Handle texcoord outputs.
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*
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* We're going to break down the gl_TexCoord array into separate
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* variables. First, add declarations of the new variables all
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* occurences of gl_TexCoord will be replaced with.
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*/
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if (info->lower_texcoord_array) {
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for (int i = MAX_TEXTURE_COORD_UNITS-1; i >= 0; i--) {
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if (info->texcoord_usage & (1 << i)) {
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char name[32];
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if (!(external_texcoord_usage & (1 << i))) {
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/* This varying is unused in the next stage. Declare
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* a temporary instead of an output. */
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snprintf(name, 32, "gl_%s_TexCoord%i_dummy", mode_str, i);
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this->new_texcoord[i] =
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new (ctx) ir_variable(glsl_type::vec4_type, name,
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ir_var_temporary);
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}
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else {
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snprintf(name, 32, "gl_%s_TexCoord%i", mode_str, i);
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this->new_texcoord[i] =
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new(ctx) ir_variable(glsl_type::vec4_type, name,
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info->mode);
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this->new_texcoord[i]->location = VARYING_SLOT_TEX0 + i;
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this->new_texcoord[i]->explicit_location = true;
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this->new_texcoord[i]->explicit_index = 0;
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}
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ir->head->insert_before(new_texcoord[i]);
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}
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}
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}
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/* Create dummy variables which will replace set-but-unused color and
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* fog outputs.
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*/
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external_color_usage |= info->tfeedback_color_usage;
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for (int i = 0; i < 2; i++) {
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char name[32];
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if (!(external_color_usage & (1 << i))) {
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if (info->color[i]) {
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snprintf(name, 32, "gl_%s_FrontColor%i_dummy", mode_str, i);
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this->new_color[i] =
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new (ctx) ir_variable(glsl_type::vec4_type, name,
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ir_var_temporary);
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}
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if (info->backcolor[i]) {
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snprintf(name, 32, "gl_%s_BackColor%i_dummy", mode_str, i);
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this->new_backcolor[i] =
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new (ctx) ir_variable(glsl_type::vec4_type, name,
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ir_var_temporary);
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}
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}
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}
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if (!external_has_fog && !info->tfeedback_has_fog &&
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info->fog) {
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char name[32];
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snprintf(name, 32, "gl_%s_FogFragCoord_dummy", mode_str);
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this->new_fog = new (ctx) ir_variable(glsl_type::float_type, name,
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ir_var_temporary);
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}
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/* Now do the replacing. */
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visit_list_elements(this, ir);
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}
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virtual ir_visitor_status visit(ir_variable *var)
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{
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/* Remove the gl_TexCoord array. */
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if (this->info->lower_texcoord_array &&
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var == this->info->texcoord_array) {
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var->remove();
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}
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/* Replace set-but-unused color and fog outputs with dummy variables. */
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for (int i = 0; i < 2; i++) {
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if (var == this->info->color[i] && this->new_color[i]) {
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var->replace_with(this->new_color[i]);
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}
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if (var == this->info->backcolor[i] &&
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this->new_backcolor[i]) {
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var->replace_with(this->new_backcolor[i]);
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}
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}
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if (var == this->info->fog && this->new_fog) {
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var->replace_with(this->new_fog);
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}
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return visit_continue;
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}
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virtual void handle_rvalue(ir_rvalue **rvalue)
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{
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if (!*rvalue)
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return;
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void *ctx = ralloc_parent(*rvalue);
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/* Replace an array dereference gl_TexCoord[i] with a single
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* variable dereference representing gl_TexCoord[i].
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*/
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if (this->info->lower_texcoord_array) {
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/* gl_TexCoord[i] occurence */
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ir_dereference_array *const da = (*rvalue)->as_dereference_array();
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if (da && da->variable_referenced() ==
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this->info->texcoord_array) {
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unsigned i = da->array_index->as_constant()->get_uint_component(0);
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*rvalue = new(ctx) ir_dereference_variable(this->new_texcoord[i]);
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return;
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}
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}
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|
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/* Replace set-but-unused color and fog outputs with dummy variables. */
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ir_dereference_variable *const dv = (*rvalue)->as_dereference_variable();
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|
|
if (!dv)
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|
|
return;
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ir_variable *var = dv->variable_referenced();
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for (int i = 0; i < 2; i++) {
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if (var == this->info->color[i] && this->new_color[i]) {
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|
|
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*rvalue = new(ctx) ir_dereference_variable(this->new_color[i]);
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|
|
|
|
return;
|
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|
|
|
}
|
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|
|
if (var == this->info->backcolor[i] &&
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|
|
|
|
this->new_backcolor[i]) {
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|
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*rvalue = new(ctx) ir_dereference_variable(this->new_backcolor[i]);
|
|
|
|
|
return;
|
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|
|
|
}
|
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|
|
}
|
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|
|
if (var == this->info->fog && this->new_fog) {
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|
|
|
|
*rvalue = new(ctx) ir_dereference_variable(this->new_fog);
|
|
|
|
|
}
|
|
|
|
|
}
|
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|
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|
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|
|
virtual ir_visitor_status visit_leave(ir_assignment *ir)
|
|
|
|
|
{
|
|
|
|
|
handle_rvalue(&ir->rhs);
|
|
|
|
|
handle_rvalue(&ir->condition);
|
|
|
|
|
|
|
|
|
|
/* We have to use set_lhs when changing the LHS of an assignment. */
|
|
|
|
|
ir_rvalue *lhs = ir->lhs;
|
|
|
|
|
|
|
|
|
|
handle_rvalue(&lhs);
|
|
|
|
|
if (lhs != ir->lhs) {
|
|
|
|
|
ir->set_lhs(lhs);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return visit_continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
const varying_info_visitor *info;
|
|
|
|
|
struct ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS];
|
|
|
|
|
struct ir_variable *new_color[2];
|
|
|
|
|
struct ir_variable *new_backcolor[2];
|
|
|
|
|
struct ir_variable *new_fog;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
lower_texcoord_array(exec_list *ir, const varying_info_visitor *info)
|
|
|
|
|
{
|
|
|
|
|
replace_varyings_visitor(ir, info,
|
|
|
|
|
(1 << MAX_TEXTURE_COORD_UNITS) - 1,
|
|
|
|
|
1 | 2, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
do_dead_builtin_varyings(struct gl_context *ctx,
|
|
|
|
|
exec_list *producer, exec_list *consumer,
|
|
|
|
|
unsigned num_tfeedback_decls,
|
|
|
|
|
tfeedback_decl *tfeedback_decls)
|
|
|
|
|
{
|
|
|
|
|
/* This optimization has no effect with the core context and GLES2, because
|
|
|
|
|
* the built-in varyings we're eliminating here are not available there.
|
|
|
|
|
*
|
|
|
|
|
* EXT_separate_shader_objects doesn't allow this optimization,
|
|
|
|
|
* because a program object can be bound partially (e.g. only one
|
|
|
|
|
* stage of a program object can be bound).
|
|
|
|
|
*/
|
|
|
|
|
if (ctx->API == API_OPENGL_CORE ||
|
|
|
|
|
ctx->API == API_OPENGLES2 ||
|
|
|
|
|
ctx->Extensions.EXT_separate_shader_objects) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Information about built-in varyings. */
|
|
|
|
|
varying_info_visitor producer_info(ir_var_shader_out);
|
|
|
|
|
varying_info_visitor consumer_info(ir_var_shader_in);
|
|
|
|
|
|
|
|
|
|
if (producer) {
|
|
|
|
|
producer_info.get(producer, num_tfeedback_decls, tfeedback_decls);
|
|
|
|
|
|
|
|
|
|
if (!consumer) {
|
|
|
|
|
/* At least eliminate unused gl_TexCoord elements. */
|
|
|
|
|
if (producer_info.lower_texcoord_array) {
|
|
|
|
|
lower_texcoord_array(producer, &producer_info);
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (consumer) {
|
|
|
|
|
consumer_info.get(consumer, 0, NULL);
|
|
|
|
|
|
|
|
|
|
if (!producer) {
|
|
|
|
|
/* At least eliminate unused gl_TexCoord elements. */
|
|
|
|
|
if (consumer_info.lower_texcoord_array) {
|
|
|
|
|
lower_texcoord_array(consumer, &consumer_info);
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Eliminate the varyings unused by the other shader. */
|
|
|
|
|
if (producer_info.lower_texcoord_array ||
|
|
|
|
|
producer_info.color_usage ||
|
|
|
|
|
producer_info.has_fog) {
|
|
|
|
|
replace_varyings_visitor(producer,
|
|
|
|
|
&producer_info,
|
|
|
|
|
consumer_info.texcoord_usage,
|
|
|
|
|
consumer_info.color_usage,
|
|
|
|
|
consumer_info.has_fog);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (consumer_info.lower_texcoord_array ||
|
|
|
|
|
consumer_info.color_usage ||
|
|
|
|
|
consumer_info.has_fog) {
|
|
|
|
|
replace_varyings_visitor(consumer,
|
|
|
|
|
&consumer_info,
|
|
|
|
|
producer_info.texcoord_usage,
|
|
|
|
|
producer_info.color_usage,
|
|
|
|
|
producer_info.has_fog);
|
|
|
|
|
}
|
|
|
|
|
}
|