mesa: expose AMD_gpu_shader_int64

because the closed driver exposes it.

It's equivalent to ARB_gpu_shader_int64.
In this patch, I did everything the same as we do for ARB_gpu_shader_int64.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Marek Olšák
2018-08-06 00:56:35 -04:00
parent 1cf3631b9c
commit b3c17330e6
9 changed files with 260 additions and 11 deletions

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@@ -52,6 +52,7 @@ Note: some of the new features are only available with certain drivers.
<ul>
<li>GL_AMD_framebuffer_multisample_advanced on radeonsi.</li>
<li>GL_AMD_gpu_shader_int64 on i965, nvc0, radeonsi.</li>
<li>GL_EXT_window_rectangles on radeonsi.</li>
</ul>

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@@ -535,7 +535,8 @@ static bool
shader_clock_int64(const _mesa_glsl_parse_state *state)
{
return state->ARB_shader_clock_enable &&
state->ARB_gpu_shader_int64_enable;
(state->ARB_gpu_shader_int64_enable ||
state->AMD_gpu_shader_int64_enable);
}
static bool

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@@ -411,7 +411,8 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
add_type(symbols, glsl_type::dmat4x3_type);
}
if (state->ARB_gpu_shader_int64_enable) {
if (state->ARB_gpu_shader_int64_enable ||
state->AMD_gpu_shader_int64_enable) {
add_type(symbols, glsl_type::int64_t_type);
add_type(symbols, glsl_type::i64vec2_type);
add_type(symbols, glsl_type::i64vec3_type);

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@@ -664,15 +664,15 @@ sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable ||
subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
/* Additional words for ARB_gpu_shader_int64 */
int64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::int64_t_type);
i64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec2_type);
i64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec3_type);
i64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec4_type);
int64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::int64_t_type);
i64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec2_type);
i64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec3_type);
i64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec4_type);
uint64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::uint64_t_type);
u64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec2_type);
u64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec3_type);
u64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec4_type);
uint64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::uint64_t_type);
u64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec2_type);
u64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec3_type);
u64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec4_type);
[_a-zA-Z][_a-zA-Z0-9]* {
struct _mesa_glsl_parse_state *state = yyextra;

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@@ -699,6 +699,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* All other extensions go here, sorted alphabetically.
*/
EXT(AMD_conservative_depth),
EXT(AMD_gpu_shader_int64),
EXT(AMD_shader_stencil_export),
EXT(AMD_shader_trinary_minmax),
EXT(AMD_vertex_shader_layer),

View File

@@ -256,7 +256,8 @@ struct _mesa_glsl_parse_state {
bool has_int64() const
{
return ARB_gpu_shader_int64_enable;
return ARB_gpu_shader_int64_enable ||
AMD_gpu_shader_int64_enable;
}
bool has_420pack() const
@@ -759,6 +760,8 @@ struct _mesa_glsl_parse_state {
*/
bool AMD_conservative_depth_enable;
bool AMD_conservative_depth_warn;
bool AMD_gpu_shader_int64_enable;
bool AMD_gpu_shader_int64_warn;
bool AMD_shader_stencil_export_enable;
bool AMD_shader_stencil_export_warn;
bool AMD_shader_trinary_minmax_enable;

View File

@@ -0,0 +1,239 @@
<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<category name="GL_AMD_gpu_shader_int64" number="451">
<function name="Uniform1i64NV" alias="Uniform1i64ARB">
<param name="location" type="GLint"/>
<param name="x" type="GLint64"/>
</function>
<function name="Uniform2i64NV" alias="Uniform2i64ARB">
<param name="location" type="GLint"/>
<param name="x" type="GLint64"/>
<param name="y" type="GLint64"/>
</function>
<function name="Uniform3i64NV" alias="Uniform3i64ARB">
<param name="location" type="GLint"/>
<param name="x" type="GLint64"/>
<param name="y" type="GLint64"/>
<param name="z" type="GLint64"/>
</function>
<function name="Uniform4i64NV" alias="Uniform4i64ARB">
<param name="location" type="GLint"/>
<param name="x" type="GLint64"/>
<param name="y" type="GLint64"/>
<param name="z" type="GLint64"/>
<param name="w" type="GLint64"/>
</function>
<function name="Uniform1i64vNV" alias="Uniform1i64vARB">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint64 *" count="count"/>
</function>
<function name="Uniform2i64vNV" alias="Uniform2i64vARB">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint64 *" count="count" count_scale="2"/>
</function>
<function name="Uniform3i64vNV" alias="Uniform3i64vARB">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint64 *" count="count" count_scale="3"/>
</function>
<function name="Uniform4i64vNV" alias="Uniform4i64vARB">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint64 *" count="count" count_scale="4"/>
</function>
<function name="Uniform1ui64NV" alias="Uniform1ui64ARB">
<param name="location" type="GLint"/>
<param name="x" type="GLuint64"/>
</function>
<function name="Uniform2ui64NV" alias="Uniform2ui64ARB">
<param name="location" type="GLint"/>
<param name="x" type="GLuint64"/>
<param name="y" type="GLuint64"/>
</function>
<function name="Uniform3ui64NV" alias="Uniform3ui64ARB">
<param name="location" type="GLint"/>
<param name="x" type="GLuint64"/>
<param name="y" type="GLuint64"/>
<param name="z" type="GLuint64"/>
</function>
<function name="Uniform4ui64NV" alias="Uniform4ui64ARB">
<param name="location" type="GLint"/>
<param name="x" type="GLuint64"/>
<param name="y" type="GLuint64"/>
<param name="z" type="GLuint64"/>
<param name="w" type="GLuint64"/>
</function>
<function name="Uniform1ui64vNV" alias="Uniform1ui64vARB">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint64 *" count="count"/>
</function>
<function name="Uniform2ui64vNV" alias="Uniform2ui64vARB">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint64 *" count="count" count_scale="2"/>
</function>
<function name="Uniform3ui64vNV" alias="Uniform3ui64vARB">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint64 *" count="count" count_scale="3"/>
</function>
<function name="Uniform4ui64vNV" alias="Uniform4ui64vARB">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint64 *" count="count" count_scale="4"/>
</function>
<function name="GetUniformi64vNV" alias="GetUniformi64vARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLint64 *"/>
</function>
<function name="GetUniformui64vNV" alias="GetUniformui64vARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLuint64 *"/>
</function>
<function name="ProgramUniform1i64NV" alias="ProgramUniform1i64ARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLint64"/>
</function>
<function name="ProgramUniform2i64NV" alias="ProgramUniform2i64ARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLint64"/>
<param name="y" type="GLint64"/>
</function>
<function name="ProgramUniform3i64NV" alias="ProgramUniform3i64ARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLint64"/>
<param name="y" type="GLint64"/>
<param name="z" type="GLint64"/>
</function>
<function name="ProgramUniform4i64NV" alias="ProgramUniform4i64ARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLint64"/>
<param name="y" type="GLint64"/>
<param name="z" type="GLint64"/>
<param name="w" type="GLint64"/>
</function>
<function name="ProgramUniform1i64vNV" alias="ProgramUniform1i64vARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint64 *" count="count"/>
</function>
<function name="ProgramUniform2i64vNV" alias="ProgramUniform2i64vARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint64 *" count="count" count_scale="2"/>
</function>
<function name="ProgramUniform3i64vNV" alias="ProgramUniform3i64vARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint64 *" count="count" count_scale="3"/>
</function>
<function name="ProgramUniform4i64vNV" alias="ProgramUniform4i64vARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint64 *" count="count" count_scale="4"/>
</function>
<function name="ProgramUniform1ui64NV" alias="ProgramUniform1ui64ARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLuint64"/>
</function>
<function name="ProgramUniform2ui64NV" alias="ProgramUniform2ui64ARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLuint64"/>
<param name="y" type="GLuint64"/>
</function>
<function name="ProgramUniform3ui64NV" alias="ProgramUniform3ui64ARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLuint64"/>
<param name="y" type="GLuint64"/>
<param name="z" type="GLuint64"/>
</function>
<function name="ProgramUniform4ui64NV" alias="ProgramUniform4ui64ARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLuint64"/>
<param name="y" type="GLuint64"/>
<param name="z" type="GLuint64"/>
<param name="w" type="GLuint64"/>
</function>
<function name="ProgramUniform1ui64vNV" alias="ProgramUniform1ui64vARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint64 *" count="count"/>
</function>
<function name="ProgramUniform2ui64vNV" alias="ProgramUniform2ui64vARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint64 *" count="count" count_scale="2"/>
</function>
<function name="ProgramUniform3ui64vNV" alias="ProgramUniform3ui64vARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint64 *" count="count" count_scale="3"/>
</function>
<function name="ProgramUniform4ui64vNV" alias="ProgramUniform4ui64vARB">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint64 *" count="count" count_scale="4"/>
</function>
</category>
</OpenGLAPI>

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@@ -12957,6 +12957,8 @@
<enum name="GPU_MEMORY_INFO_EVICTED_MEMORY_NVX" value="0x904B" />
</category>
<xi:include href="AMD_gpu_shader_int64.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<category name="GL_NV_fill_rectangle" number="466">
<enum name="FILL_RECTANGLE_NV" value="0x933C"/>
</category>

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@@ -11,6 +11,7 @@ EXT(3DFX_texture_compression_FXT1 , TDFX_texture_compression_FXT1
EXT(AMD_conservative_depth , ARB_conservative_depth , GLL, GLC, x , x , 2009)
EXT(AMD_draw_buffers_blend , ARB_draw_buffers_blend , GLL, GLC, x , x , 2009)
EXT(AMD_framebuffer_multisample_advanced , AMD_framebuffer_multisample_advanced , GLL, GLC, x , ES2, 2018)
EXT(AMD_gpu_shader_int64 , ARB_gpu_shader_int64 , x , GLC, x , x , 2015)
EXT(AMD_performance_monitor , AMD_performance_monitor , GLL, GLC, x , ES2, 2007)
EXT(AMD_pinned_memory , AMD_pinned_memory , GLL, GLC, x , x , 2013)
EXT(AMD_seamless_cubemap_per_texture , AMD_seamless_cubemap_per_texture , GLL, GLC, x , x , 2009)