mesa: expose AMD_gpu_shader_int64
because the closed driver exposes it. It's equivalent to ARB_gpu_shader_int64. In this patch, I did everything the same as we do for ARB_gpu_shader_int64. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
@@ -256,7 +256,8 @@ struct _mesa_glsl_parse_state {
|
||||
|
||||
bool has_int64() const
|
||||
{
|
||||
return ARB_gpu_shader_int64_enable;
|
||||
return ARB_gpu_shader_int64_enable ||
|
||||
AMD_gpu_shader_int64_enable;
|
||||
}
|
||||
|
||||
bool has_420pack() const
|
||||
@@ -759,6 +760,8 @@ struct _mesa_glsl_parse_state {
|
||||
*/
|
||||
bool AMD_conservative_depth_enable;
|
||||
bool AMD_conservative_depth_warn;
|
||||
bool AMD_gpu_shader_int64_enable;
|
||||
bool AMD_gpu_shader_int64_warn;
|
||||
bool AMD_shader_stencil_export_enable;
|
||||
bool AMD_shader_stencil_export_warn;
|
||||
bool AMD_shader_trinary_minmax_enable;
|
||||
|
Reference in New Issue
Block a user