mesa: expose AMD_gpu_shader_int64
because the closed driver exposes it. It's equivalent to ARB_gpu_shader_int64. In this patch, I did everything the same as we do for ARB_gpu_shader_int64. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -535,7 +535,8 @@ static bool
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shader_clock_int64(const _mesa_glsl_parse_state *state)
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{
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return state->ARB_shader_clock_enable &&
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state->ARB_gpu_shader_int64_enable;
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(state->ARB_gpu_shader_int64_enable ||
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state->AMD_gpu_shader_int64_enable);
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}
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static bool
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@@ -411,7 +411,8 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
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add_type(symbols, glsl_type::dmat4x3_type);
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}
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if (state->ARB_gpu_shader_int64_enable) {
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if (state->ARB_gpu_shader_int64_enable ||
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state->AMD_gpu_shader_int64_enable) {
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add_type(symbols, glsl_type::int64_t_type);
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add_type(symbols, glsl_type::i64vec2_type);
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add_type(symbols, glsl_type::i64vec3_type);
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@@ -664,15 +664,15 @@ sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable ||
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subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
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/* Additional words for ARB_gpu_shader_int64 */
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int64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::int64_t_type);
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i64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec2_type);
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i64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec3_type);
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i64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::i64vec4_type);
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int64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::int64_t_type);
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i64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec2_type);
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i64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec3_type);
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i64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec4_type);
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uint64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::uint64_t_type);
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u64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec2_type);
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u64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec3_type);
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u64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, glsl_type::u64vec4_type);
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uint64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::uint64_t_type);
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u64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec2_type);
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u64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec3_type);
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u64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec4_type);
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[_a-zA-Z][_a-zA-Z0-9]* {
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struct _mesa_glsl_parse_state *state = yyextra;
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@@ -699,6 +699,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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/* All other extensions go here, sorted alphabetically.
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*/
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EXT(AMD_conservative_depth),
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EXT(AMD_gpu_shader_int64),
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EXT(AMD_shader_stencil_export),
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EXT(AMD_shader_trinary_minmax),
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EXT(AMD_vertex_shader_layer),
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@@ -256,7 +256,8 @@ struct _mesa_glsl_parse_state {
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bool has_int64() const
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{
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return ARB_gpu_shader_int64_enable;
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return ARB_gpu_shader_int64_enable ||
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AMD_gpu_shader_int64_enable;
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}
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bool has_420pack() const
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@@ -759,6 +760,8 @@ struct _mesa_glsl_parse_state {
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*/
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bool AMD_conservative_depth_enable;
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bool AMD_conservative_depth_warn;
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bool AMD_gpu_shader_int64_enable;
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bool AMD_gpu_shader_int64_warn;
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bool AMD_shader_stencil_export_enable;
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bool AMD_shader_stencil_export_warn;
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bool AMD_shader_trinary_minmax_enable;
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