panfrost: Size tiled temp buffers correctly

This should lower transient memory usage and improve performance
slightly (due to less memory to malloc/free, better cache locality,
etc).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This commit is contained in:
Alyssa Rosenzweig
2019-04-03 03:52:36 +00:00
parent c0183e8eed
commit b34d8222c7
3 changed files with 13 additions and 8 deletions

View File

@@ -390,8 +390,6 @@ panfrost_transfer_map(struct pipe_context *pctx,
transfer->base.level = level;
transfer->base.usage = usage;
transfer->base.box = *box;
transfer->base.stride = bo->slices[level].stride;
transfer->base.layer_stride = bo->cubemap_stride;
pipe_resource_reference(&transfer->base.resource, resource);
@@ -413,12 +411,17 @@ panfrost_transfer_map(struct pipe_context *pctx,
if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
return NULL;
transfer->base.stride = box->width * bytes_per_pixel;
transfer->base.layer_stride = transfer->base.stride * box->height;
/* TODO: Reads */
/* TODO: Only allocate "just" enough, shortening the stride */
transfer->map = malloc(transfer->base.stride * box->height);
transfer->map = malloc(transfer->base.layer_stride * box->depth);
return transfer->map;
} else {
transfer->base.stride = bo->slices[level].stride;
transfer->base.layer_stride = bo->cubemap_stride;
return bo->cpu
+ bo->slices[level].offset
+ transfer->base.box.z * bo->cubemap_stride
@@ -440,7 +443,6 @@ panfrost_tile_texture(struct panfrost_screen *screen, struct panfrost_resource *
trans->base.box.width,
trans->base.box.height,
util_format_get_blocksize(rsrc->base.format),
bo->slices[level].stride,
u_minify(rsrc->base.width0, level),
trans->map,
bo->cpu

View File

@@ -149,15 +149,18 @@ swizzle_bpp4_align16(int width, int height, int source_stride, int block_pitch,
void
panfrost_texture_swizzle(unsigned off_x,
unsigned off_y,
int width, int height, int bytes_per_pixel, int source_stride, int dest_width,
int width, int height, int bytes_per_pixel, int dest_width,
const uint8_t *pixels,
uint8_t *ldest)
{
/* Calculate maximum size, overestimating a bit */
int block_pitch = ALIGN(dest_width, 16) >> 4;
/* Strides must be tight, since we're only ever called indirectly */
int source_stride = width * bytes_per_pixel;
/* Use fast path if available */
if (!(off_x || off_y)) {
if (!(off_x || off_y) && (width == dest_width)) {
if (bytes_per_pixel == 4 /* && (ALIGN(width, 16) == width) */) {
swizzle_bpp4_align16(width, height, source_stride >> 2, (block_pitch * 256 >> 4), (const uint32_t *) pixels, (uint32_t *) ldest);
return;

View File

@@ -32,7 +32,7 @@ panfrost_generate_space_filler_indices(void);
void
panfrost_texture_swizzle(unsigned off_x, unsigned off_y,
int width, int height, int bytes_per_pixel, int source_stride, int dest_width,
int width, int height, int bytes_per_pixel, int dest_width,
const uint8_t *pixels,
uint8_t *ldest);