v3d: add support for ARB_texture_cube_map_array
This implements support for texture cubemap arrays. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22482>
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@@ -133,7 +133,7 @@ GL 4.0, GLSL 4.00 --- all DONE: freedreno/a6xx, i965/gen7+, nvc0, r600, radeonsi
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GL_ARB_shader_subroutine DONE (freedreno, i965/gen6+, nv50, softpipe)
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GL_ARB_tessellation_shader DONE (freedreno/a6xx, i965/gen7+, )
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GL_ARB_texture_buffer_object_rgb32 DONE (freedreno, i965/gen6+, softpipe, panfrost, asahi)
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GL_ARB_texture_cube_map_array DONE (freedreno/a4xx+, i965/gen6+, nv50, softpipe)
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GL_ARB_texture_cube_map_array DONE (freedreno/a4xx+, i965/gen6+, nv50, softpipe, v3d)
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GL_ARB_texture_gather DONE (freedreno, i965/gen6+, nv50, softpipe, v3d, panfrost, asahi)
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GL_ARB_texture_query_lod DONE (freedreno, i965, nv50, softpipe, v3d, panfrost)
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GL_ARB_transform_feedback2 DONE (freedreno/a3xx+, i965/gen6+, nv50, softpipe, v3d, panfrost)
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