radv: bump the initial SQTT buffer size to 32MB per SE
Most of the games need 32MB or more, but rarely less. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9367>
This commit is contained in:
@@ -449,9 +449,9 @@ radv_thread_trace_init(struct radv_device *device)
|
||||
{
|
||||
struct ac_thread_trace_data *thread_trace_data = &device->thread_trace;
|
||||
|
||||
/* Default buffer size set to 1MB per SE. */
|
||||
/* Default buffer size set to 32MB per SE. */
|
||||
device->thread_trace.buffer_size =
|
||||
radv_get_int_debug_option("RADV_THREAD_TRACE_BUFFER_SIZE", 1024 * 1024);
|
||||
radv_get_int_debug_option("RADV_THREAD_TRACE_BUFFER_SIZE", 32 * 1024 * 1024);
|
||||
device->thread_trace.start_frame = radv_get_int_debug_option("RADV_THREAD_TRACE", -1);
|
||||
|
||||
const char *trigger_file = getenv("RADV_THREAD_TRACE_TRIGGER");
|
||||
|
Reference in New Issue
Block a user