From b33792b794f62724ea664e2add412ebb1292c683 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Tue, 2 Mar 2021 15:33:36 +0100 Subject: [PATCH] radv: bump the initial SQTT buffer size to 32MB per SE Most of the games need 32MB or more, but rarely less. Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen Part-of: --- src/amd/vulkan/radv_sqtt.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/amd/vulkan/radv_sqtt.c b/src/amd/vulkan/radv_sqtt.c index 75c60b422ff..bde7924c40e 100644 --- a/src/amd/vulkan/radv_sqtt.c +++ b/src/amd/vulkan/radv_sqtt.c @@ -449,9 +449,9 @@ radv_thread_trace_init(struct radv_device *device) { struct ac_thread_trace_data *thread_trace_data = &device->thread_trace; - /* Default buffer size set to 1MB per SE. */ + /* Default buffer size set to 32MB per SE. */ device->thread_trace.buffer_size = - radv_get_int_debug_option("RADV_THREAD_TRACE_BUFFER_SIZE", 1024 * 1024); + radv_get_int_debug_option("RADV_THREAD_TRACE_BUFFER_SIZE", 32 * 1024 * 1024); device->thread_trace.start_frame = radv_get_int_debug_option("RADV_THREAD_TRACE", -1); const char *trigger_file = getenv("RADV_THREAD_TRACE_TRIGGER");