freedreno: Fix field size of A6XX_TEX_CONST[3].ARRAY_PITCH
We silently dropped higher bits of layer size, which was not caught by CTS because it requires image to be big. Fixes rendering in shadowmappingcascade Vulkan demo. Cc: mesa-stable Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25717>
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@@ -4471,7 +4471,7 @@ to upconvert to 32b float internally?
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layer size at the point that it stops being reduced moving to
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higher (smaller) mipmap levels
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-->
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<bitfield name="ARRAY_PITCH" low="0" high="13" shr="12" type="uint"/>
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<bitfield name="ARRAY_PITCH" low="0" high="22" shr="12" type="uint"/>
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<bitfield name="MIN_LAYERSZ" low="23" high="26" shr="12"/>
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<!--
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by default levels with w < 16 are linear
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