nir: Add a pass to lower vec3s to vec4s
LLVM loves take advantage of the fact that vec3s in OpenCL are 16B aligned and so it can just read/write them as vec4s. This results in a LOT of vec4->vec3 casts on loads and stores. One solution to this problem is to get rid of all vec3 variables. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
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@@ -302,6 +302,7 @@ NIR_FILES = \
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nir/nir_lower_vars_to_ssa.c \
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nir/nir_lower_var_copies.c \
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nir/nir_lower_vec_to_movs.c \
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nir/nir_lower_vec3_to_vec4.c \
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nir/nir_lower_viewport_transform.c \
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nir/nir_lower_wpos_center.c \
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nir/nir_lower_wpos_ytransform.c \
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@@ -2540,6 +2540,74 @@ glsl_type::get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
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}
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}
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const glsl_type *
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glsl_type::replace_vec3_with_vec4() const
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{
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if (this->is_scalar() || this->is_vector() || this->is_matrix()) {
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if (this->interface_row_major) {
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if (this->matrix_columns == 3) {
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return glsl_type::get_instance(this->base_type,
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this->vector_elements,
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4, /* matrix columns */
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this->explicit_stride,
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this->interface_row_major,
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this->explicit_alignment);
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} else {
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return this;
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}
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} else {
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if (this->vector_elements == 3) {
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return glsl_type::get_instance(this->base_type,
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4, /* vector elements */
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this->matrix_columns,
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this->explicit_stride,
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this->interface_row_major,
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this->explicit_alignment);
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} else {
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return this;
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}
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}
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} else if (this->is_array()) {
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const glsl_type *vec4_elem_type =
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this->fields.array->replace_vec3_with_vec4();
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if (vec4_elem_type == this->fields.array)
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return this;
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return glsl_type::get_array_instance(vec4_elem_type,
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this->length,
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this->explicit_stride);
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} else if (this->is_struct() || this->is_interface()) {
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struct glsl_struct_field *fields = (struct glsl_struct_field *)
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malloc(sizeof(struct glsl_struct_field) * this->length);
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bool needs_new_type = false;
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for (unsigned i = 0; i < this->length; i++) {
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fields[i] = this->fields.structure[i];
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assert(fields[i].matrix_layout != GLSL_MATRIX_LAYOUT_ROW_MAJOR);
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fields[i].type = fields[i].type->replace_vec3_with_vec4();
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if (fields[i].type != this->fields.structure[i].type)
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needs_new_type = true;
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}
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const glsl_type *type;
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if (!needs_new_type) {
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type = this;
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} else if (this->is_struct()) {
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type = get_struct_instance(fields, this->length, this->name,
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this->packed, this->explicit_alignment);
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} else {
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assert(!this->packed);
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type = get_interface_instance(fields, this->length,
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(enum glsl_interface_packing)this->interface_packing,
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this->interface_row_major,
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this->name);
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}
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free(fields);
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return type;
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} else {
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unreachable("Unhandled type.");
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}
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}
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unsigned
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glsl_type::count_vec4_slots(bool is_gl_vertex_input, bool is_bindless) const
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{
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@@ -647,6 +647,8 @@ public:
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const glsl_type *get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
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unsigned *size, unsigned *align) const;
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const glsl_type *replace_vec3_with_vec4() const;
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/**
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* Alignment in bytes of the start of this type in OpenCL memory.
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*/
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@@ -180,6 +180,7 @@ files_libnir = files(
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'nir_lower_vars_to_ssa.c',
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'nir_lower_var_copies.c',
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'nir_lower_vec_to_movs.c',
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'nir_lower_vec3_to_vec4.c',
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'nir_lower_viewport_transform.c',
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'nir_lower_wpos_center.c',
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'nir_lower_wpos_ytransform.c',
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@@ -4234,6 +4234,8 @@ nir_lower_vars_to_explicit_types(nir_shader *shader,
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bool nir_lower_mem_constant_vars(nir_shader *shader,
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glsl_type_size_align_func type_info);
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bool nir_lower_vec3_to_vec4(nir_shader *shader, nir_variable_mode modes);
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typedef enum {
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/**
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* An address format which is a simple 32-bit global GPU address.
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166
src/compiler/nir/nir_lower_vec3_to_vec4.c
Normal file
166
src/compiler/nir/nir_lower_vec3_to_vec4.c
Normal file
@@ -0,0 +1,166 @@
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/*
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* Copyright © 2020 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir_builder.h"
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static bool
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lower_vec3_to_vec4_impl(nir_function_impl *impl, nir_variable_mode modes)
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{
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bool progress = false;
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if (modes & nir_var_function_temp) {
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nir_foreach_function_temp_variable(var, impl) {
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const struct glsl_type *vec4_type =
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glsl_type_replace_vec3_with_vec4(var->type);
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if (var->type != vec4_type) {
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var->type = vec4_type;
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progress = true;
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}
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}
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}
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nir_builder b;
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nir_builder_init(&b, impl);
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nir_foreach_block(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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switch (instr->type) {
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case nir_instr_type_deref: {
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nir_deref_instr *deref = nir_instr_as_deref(instr);
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if (!(deref->mode & modes))
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continue;
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assert(!(deref->mode & ~modes));
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const struct glsl_type *vec4_type =
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glsl_type_replace_vec3_with_vec4(deref->type);
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if (deref->type != vec4_type) {
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deref->type = vec4_type;
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progress = true;
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}
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break;
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}
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case nir_instr_type_intrinsic: {
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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switch (intrin->intrinsic) {
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case nir_intrinsic_load_deref: {
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if (intrin->num_components != 3)
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break;
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nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
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if (!(deref->mode & modes))
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break;
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assert(intrin->dest.is_ssa);
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intrin->num_components = 4;
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intrin->dest.ssa.num_components = 4;
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b.cursor = nir_after_instr(&intrin->instr);
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nir_ssa_def *vec3 = nir_channels(&b, &intrin->dest.ssa, 0x7);
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nir_ssa_def_rewrite_uses_after(&intrin->dest.ssa,
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nir_src_for_ssa(vec3),
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vec3->parent_instr);
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progress = true;
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break;
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}
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case nir_intrinsic_store_deref: {
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if (intrin->num_components != 3)
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break;
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nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
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if (!(deref->mode & modes))
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break;
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assert(intrin->src[1].is_ssa);
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nir_ssa_def *data = intrin->src[1].ssa;
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b.cursor = nir_before_instr(&intrin->instr);
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unsigned swiz[] = { 0, 1, 2, 2 };
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data = nir_swizzle(&b, data, swiz, 4);
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intrin->num_components = 4;
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nir_instr_rewrite_src(&intrin->instr, &intrin->src[1],
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nir_src_for_ssa(data));
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progress = true;
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break;
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}
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case nir_intrinsic_copy_deref: {
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ASSERTED nir_deref_instr *dst = nir_src_as_deref(intrin->src[0]);
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ASSERTED nir_deref_instr *src = nir_src_as_deref(intrin->src[0]);
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/* If we convert once side of a copy and not the other, that
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* would be very bad.
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*/
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assert(!(src->mode & modes) == !(dst->mode & modes));
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break;
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}
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default:
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break;
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}
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break;
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}
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default:
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break;
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}
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}
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}
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if (progress) {
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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} else {
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nir_metadata_preserve(impl, nir_metadata_all);
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}
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return progress;
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}
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bool
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nir_lower_vec3_to_vec4(nir_shader *shader, nir_variable_mode modes)
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{
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bool progress = false;
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if (modes & ~nir_var_function_temp) {
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nir_foreach_variable_in_shader(var, shader) {
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if (!(var->data.mode & modes))
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continue;
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const struct glsl_type *vec4_type =
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glsl_type_replace_vec3_with_vec4(var->type);
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if (var->type != vec4_type) {
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var->type = vec4_type;
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progress = true;
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}
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}
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}
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nir_foreach_function(function, shader) {
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if (function->impl && lower_vec3_to_vec4_impl(function->impl, modes))
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progress = true;
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}
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return progress;
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}
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@@ -930,3 +930,9 @@ glsl_get_explicit_type_for_size_align(const struct glsl_type *type,
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{
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return type->get_explicit_type_for_size_align(type_info, size, align);
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}
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const struct glsl_type *
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glsl_type_replace_vec3_with_vec4(const struct glsl_type *type)
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{
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return type->replace_vec3_with_vec4();
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}
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@@ -234,6 +234,8 @@ const struct glsl_type *glsl_get_explicit_type_for_size_align(const struct glsl_
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glsl_type_size_align_func type_info,
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unsigned *size, unsigned *align);
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const struct glsl_type *glsl_type_replace_vec3_with_vec4(const struct glsl_type *type);
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unsigned glsl_type_get_sampler_count(const struct glsl_type *type);
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unsigned glsl_type_get_image_count(const struct glsl_type *type);
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