anv/pipeline: More aggressively optimize away color attachments
Instead of just looking at the number of color attachments, look at which ones are actually used by the subpass. This lets us potentially throw away chunks of the fragment shader. In DXVK, for example, all subpasses have 8 attachments and most are VK_ATTACHMENT_UNUSED so this is very helpful in that case. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -339,7 +339,14 @@ populate_wm_prog_key(const struct anv_pipeline *pipeline,
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/* XXX Vulkan doesn't appear to specify */
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key->clamp_fragment_color = false;
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key->nr_color_regions = pipeline->subpass->color_count;
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assert(pipeline->subpass->color_count <= MAX_RTS);
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for (uint32_t i = 0; i < pipeline->subpass->color_count; i++) {
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if (pipeline->subpass->color_attachments[i].attachment !=
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VK_ATTACHMENT_UNUSED)
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key->color_outputs_valid |= (1 << i);
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}
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key->nr_color_regions = _mesa_bitcount(key->color_outputs_valid);
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key->replicate_alpha = key->nr_color_regions > 1 &&
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info->pMultisampleState &&
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@@ -904,8 +911,8 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
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continue;
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const unsigned rt = var->data.location - FRAG_RESULT_DATA0;
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/* Out-of-bounds */
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if (rt >= key.nr_color_regions)
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/* Unused or out-of-bounds */
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if (rt >= MAX_RTS || !(key.color_outputs_valid & (1 << rt)))
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continue;
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const unsigned array_len =
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@@ -936,8 +943,8 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
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continue;
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const unsigned rt = var->data.location - FRAG_RESULT_DATA0;
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if (rt >= key.nr_color_regions) {
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/* Out-of-bounds, throw it away */
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if (rt >= MAX_RTS || !(key.color_outputs_valid & (1 << rt))) {
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/* Unused or out-of-bounds, throw it away */
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deleted_output = true;
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var->data.mode = nir_var_local;
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exec_node_remove(&var->node);
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@@ -967,6 +974,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
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* the key accordingly.
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*/
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key.nr_color_regions = num_rts;
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key.color_outputs_valid = (1 << num_rts) - 1;
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assert(num_rts <= max_rt);
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map.surface_to_descriptor -= num_rts;
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