glsl2: Don't clear swizzles for Mesa IR constants after fetching them.

Missed this while hacking in constants support.  Fixes:
glsl-algebraic-mul-*
glsl-algebraic-rcp-*
glsl-vs-swizzle-swizzle-lhs
glsl-vs-vec4-indexing-6
This commit is contained in:
Eric Anholt
2010-06-25 17:20:46 -07:00
parent 78062273de
commit b2d7ed2aba

View File

@@ -349,7 +349,6 @@ ir_to_mesa_visitor::src_reg_for_float(float val)
src_reg.file = PROGRAM_CONSTANT;
src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters,
&val, 1, &src_reg.swizzle);
src_reg.swizzle = SWIZZLE_NOOP;
return src_reg;
}
@@ -994,7 +993,6 @@ ir_to_mesa_visitor::visit(ir_constant *ir)
_mesa_add_unnamed_constant(this->prog->Parameters,
&ir->value.f[0], ir->type->vector_elements,
&src_reg.swizzle);
src_reg.swizzle = SWIZZLE_NOOP;
} else {
assert(!"FINISHME: non-float constants");
}