radv: remove radv_graphics_pipeline::vb_desc_usage_mask
Use the VS shader info instead. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22192>
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b2ac40e734
@@ -4409,11 +4409,7 @@ radv_pipeline_init_vertex_input_state(const struct radv_device *device,
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}
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}
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if (vs_info->vs.dynamic_inputs)
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pipeline->vb_desc_usage_mask = BITFIELD_MASK(util_last_bit(vs_info->vs.vb_desc_usage_mask));
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else
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pipeline->vb_desc_usage_mask = vs_info->vs.vb_desc_usage_mask;
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pipeline->vb_desc_alloc_size = util_bitcount(pipeline->vb_desc_usage_mask) * 16;
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pipeline->vb_desc_alloc_size = util_bitcount(vs_info->vs.vb_desc_usage_mask) * 16;
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/* Prepare the VS input state for prologs created inside a library. */
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if (vs_info->vs.has_prolog && !(pipeline->dynamic_states & RADV_DYNAMIC_VERTEX_INPUT)) {
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