mesa,glsl,ttn: Set subgroup_size to UNIFORM
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17337>
This commit is contained in:

committed by
Marge Bot

parent
8851f50753
commit
b2ab6d10e4
@@ -253,6 +253,8 @@ glsl_to_nir(const struct gl_constants *consts,
|
||||
if (shader_prog->Label)
|
||||
shader->info.label = ralloc_strdup(shader, shader_prog->Label);
|
||||
|
||||
shader->info.subgroup_size = SUBGROUP_SIZE_UNIFORM;
|
||||
|
||||
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
|
||||
shader->info.fs.pixel_center_integer = sh->Program->info.fs.pixel_center_integer;
|
||||
shader->info.fs.origin_upper_left = sh->Program->info.fs.origin_upper_left;
|
||||
|
Reference in New Issue
Block a user