radv/meta: move clear color to using push constants
The color clear value is uniform and needs only to be emitted from the frag shader, so just push it down via a push constant, and remove the vertex buffer completely. The depth clear value needs to be emitted from the vertex shader, but is only a single value. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -28,16 +28,6 @@
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#include "util/format_rgb9e5.h"
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#include "vk_format.h"
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/** Vertex attributes for color clears. */
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struct color_clear_vattrs {
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VkClearColorValue color;
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};
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/** Vertex attributes for depthstencil clears. */
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struct depthstencil_clear_vattrs {
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float depth_clear;
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};
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enum {
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DEPTH_CLEAR_SLOW,
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DEPTH_CLEAR_FAST_EXPCLEAR,
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@@ -66,33 +56,23 @@ build_color_shaders(struct nir_shader **out_vs,
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"gl_Position");
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vs_out_pos->data.location = VARYING_SLOT_POS;
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nir_variable *vs_in_color =
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nir_variable_create(vs_b.shader, nir_var_shader_in, color_type,
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"a_color");
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vs_in_color->data.location = VERT_ATTRIB_GENERIC0;
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nir_variable *vs_out_color =
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nir_variable_create(vs_b.shader, nir_var_shader_out, color_type,
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"v_color");
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vs_out_color->data.location = VARYING_SLOT_VAR0;
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vs_out_color->data.interpolation = INTERP_MODE_FLAT;
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nir_variable *fs_in_color =
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nir_variable_create(fs_b.shader, nir_var_shader_in, color_type,
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"v_color");
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fs_in_color->data.location = vs_out_color->data.location;
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fs_in_color->data.interpolation = vs_out_color->data.interpolation;
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nir_intrinsic_instr *in_color_load = nir_intrinsic_instr_create(fs_b.shader, nir_intrinsic_load_push_constant);
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nir_intrinsic_set_base(in_color_load, 0);
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nir_intrinsic_set_range(in_color_load, 16);
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in_color_load->src[0] = nir_src_for_ssa(nir_imm_int(&fs_b, 0));
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in_color_load->num_components = 4;
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nir_ssa_dest_init(&in_color_load->instr, &in_color_load->dest, 4, 32, "clear color");
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nir_builder_instr_insert(&fs_b, &in_color_load->instr);
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nir_variable *fs_out_color =
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nir_variable_create(fs_b.shader, nir_var_shader_out, color_type,
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"f_color");
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fs_out_color->data.location = FRAG_RESULT_DATA0 + frag_output;
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nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&vs_b);
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nir_store_var(&fs_b, fs_out_color, &in_color_load->dest.ssa, 0xf);
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nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&vs_b);
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nir_store_var(&vs_b, vs_out_pos, outvec, 0xf);
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nir_copy_var(&vs_b, vs_out_color, vs_in_color);
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nir_copy_var(&fs_b, fs_out_color, fs_in_color);
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const struct glsl_type *layer_type = glsl_int_type();
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nir_variable *vs_out_layer =
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@@ -117,6 +97,7 @@ create_pipeline(struct radv_device *device,
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const VkPipelineVertexInputStateCreateInfo *vi_state,
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const VkPipelineDepthStencilStateCreateInfo *ds_state,
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const VkPipelineColorBlendStateCreateInfo *cb_state,
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const VkPipelineLayout layout,
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const struct radv_graphics_pipeline_create_info *extra,
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const VkAllocationCallbacks *alloc,
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struct radv_pipeline **pipeline)
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@@ -196,10 +177,11 @@ create_pipeline(struct radv_device *device,
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VK_DYNAMIC_STATE_STENCIL_REFERENCE,
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},
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},
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.flags = 0,
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.renderPass = radv_render_pass_to_handle(render_pass),
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.subpass = 0,
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},
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.layout = layout,
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.flags = 0,
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.renderPass = radv_render_pass_to_handle(render_pass),
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.subpass = 0,
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},
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extra,
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alloc,
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&pipeline_h);
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@@ -265,24 +247,8 @@ create_color_pipeline(struct radv_device *device,
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const VkPipelineVertexInputStateCreateInfo vi_state = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = 1,
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.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
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{
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.binding = 0,
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.stride = sizeof(struct color_clear_vattrs),
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
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},
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},
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.vertexAttributeDescriptionCount = 1,
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.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
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{
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/* Color */
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = 0,
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},
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},
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.vertexBindingDescriptionCount = 0,
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.vertexAttributeDescriptionCount = 0,
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};
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const VkPipelineDepthStencilStateCreateInfo ds_state = {
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@@ -315,6 +281,7 @@ create_color_pipeline(struct radv_device *device,
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};
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result = create_pipeline(device, radv_render_pass_from_handle(pass),
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samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state,
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device->meta_state.clear_color_p_layout,
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&extra, &device->meta_state.alloc, pipeline);
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return result;
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@@ -357,7 +324,12 @@ radv_device_finish_meta_clear_state(struct radv_device *device)
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}
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destroy_render_pass(device, state->clear[i].depthstencil_rp);
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}
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radv_DestroyPipelineLayout(radv_device_to_handle(device),
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state->clear_color_p_layout,
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&state->alloc);
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radv_DestroyPipelineLayout(radv_device_to_handle(device),
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state->clear_depth_p_layout,
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&state->alloc);
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}
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static void
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@@ -378,7 +350,6 @@ emit_color_clear(struct radv_cmd_buffer *cmd_buffer,
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VkClearColorValue clear_value = clear_att->clearValue.color;
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VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
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VkPipeline pipeline_h;
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uint32_t offset;
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if (fs_key == -1) {
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radv_finishme("color clears incomplete");
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@@ -396,17 +367,10 @@ emit_color_clear(struct radv_cmd_buffer *cmd_buffer,
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assert(clear_att->aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
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assert(clear_att->colorAttachment < subpass->color_count);
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const struct color_clear_vattrs vertex_data[3] = {
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{
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.color = clear_value,
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},
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{
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.color = clear_value,
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},
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{
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.color = clear_value,
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},
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};
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radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
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device->meta_state.clear_color_p_layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, 0, 16,
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&clear_value);
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struct radv_subpass clear_subpass = {
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.color_count = 1,
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@@ -418,19 +382,6 @@ emit_color_clear(struct radv_cmd_buffer *cmd_buffer,
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radv_cmd_buffer_set_subpass(cmd_buffer, &clear_subpass, false);
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radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset);
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struct radv_buffer vertex_buffer = {
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.device = device,
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.size = sizeof(vertex_data),
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.bo = cmd_buffer->upload.upload_bo,
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.offset = offset,
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};
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radv_CmdBindVertexBuffers(cmd_buffer_h, 0, 1,
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(VkBuffer[]) { radv_buffer_to_handle(&vertex_buffer) },
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(VkDeviceSize[]) { 0 });
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if (cmd_buffer->state.pipeline != pipeline) {
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radv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS,
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pipeline_h);
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@@ -464,19 +415,21 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs
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vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs");
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fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs");
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const struct glsl_type *position_out_type = glsl_vec4_type();
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const struct glsl_type *position_type = glsl_float_type();
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nir_variable *vs_in_pos =
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nir_variable_create(vs_b.shader, nir_var_shader_in, position_type,
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"a_position");
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vs_in_pos->data.location = VERT_ATTRIB_GENERIC0;
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nir_variable *vs_out_pos =
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nir_variable_create(vs_b.shader, nir_var_shader_out, position_out_type,
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"gl_Position");
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vs_out_pos->data.location = VARYING_SLOT_POS;
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nir_ssa_def *outvec = radv_meta_gen_rect_vertices_comp2(&vs_b, nir_load_var(&vs_b, vs_in_pos));
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nir_intrinsic_instr *in_color_load = nir_intrinsic_instr_create(vs_b.shader, nir_intrinsic_load_push_constant);
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nir_intrinsic_set_base(in_color_load, 0);
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nir_intrinsic_set_range(in_color_load, 4);
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in_color_load->src[0] = nir_src_for_ssa(nir_imm_int(&vs_b, 0));
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in_color_load->num_components = 1;
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nir_ssa_dest_init(&in_color_load->instr, &in_color_load->dest, 1, 32, "depth value");
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nir_builder_instr_insert(&vs_b, &in_color_load->instr);
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nir_ssa_def *outvec = radv_meta_gen_rect_vertices_comp2(&vs_b, &in_color_load->dest.ssa);
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nir_store_var(&vs_b, vs_out_pos, outvec, 0xf);
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const struct glsl_type *layer_type = glsl_int_type();
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@@ -541,24 +494,8 @@ create_depthstencil_pipeline(struct radv_device *device,
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const VkPipelineVertexInputStateCreateInfo vi_state = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = 1,
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.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
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{
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.binding = 0,
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.stride = sizeof(struct depthstencil_clear_vattrs),
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
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},
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},
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.vertexAttributeDescriptionCount = 1,
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.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
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{
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/* Position */
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32_SFLOAT,
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.offset = 0,
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},
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},
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.vertexBindingDescriptionCount = 0,
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.vertexAttributeDescriptionCount = 0,
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};
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const VkPipelineDepthStencilStateCreateInfo ds_state = {
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@@ -598,6 +535,7 @@ create_depthstencil_pipeline(struct radv_device *device,
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}
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result = create_pipeline(device, radv_render_pass_from_handle(render_pass),
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samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state,
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device->meta_state.clear_depth_p_layout,
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&extra, &device->meta_state.alloc, pipeline);
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return result;
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}
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@@ -664,7 +602,6 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
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const uint32_t samples = iview->image->info.samples;
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const uint32_t samples_log2 = ffs(samples) - 1;
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VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
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uint32_t offset;
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assert(aspects == VK_IMAGE_ASPECT_DEPTH_BIT ||
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aspects == VK_IMAGE_ASPECT_STENCIL_BIT ||
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@@ -675,35 +612,16 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
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if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
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clear_value.depth = 1.0f;
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const struct depthstencil_clear_vattrs vertex_data[3] = {
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{
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.depth_clear = clear_value.depth,
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},
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{
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.depth_clear = clear_value.depth,
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},
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{
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.depth_clear = clear_value.depth,
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},
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};
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radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset);
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struct radv_buffer vertex_buffer = {
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.device = device,
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.size = sizeof(vertex_data),
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.bo = cmd_buffer->upload.upload_bo,
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.offset = offset,
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};
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radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
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device->meta_state.clear_depth_p_layout,
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VK_SHADER_STAGE_VERTEX_BIT, 0, 4,
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&clear_value.depth);
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if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
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radv_CmdSetStencilReference(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT,
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clear_value.stencil);
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}
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radv_CmdBindVertexBuffers(cmd_buffer_h, 0, 1,
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(VkBuffer[]) { radv_buffer_to_handle(&vertex_buffer) },
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(VkDeviceSize[]) { 0 });
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struct radv_pipeline *pipeline = pick_depthstencil_pipeline(meta_state,
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iview,
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samples_log2,
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@@ -755,6 +673,34 @@ radv_device_init_meta_clear_state(struct radv_device *device)
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memset(&device->meta_state.clear, 0, sizeof(device->meta_state.clear));
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VkPipelineLayoutCreateInfo pl_color_create_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = 0,
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.pushConstantRangeCount = 1,
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.pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_FRAGMENT_BIT, 0, 16},
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};
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res = radv_CreatePipelineLayout(radv_device_to_handle(device),
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&pl_color_create_info,
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&device->meta_state.alloc,
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&device->meta_state.clear_color_p_layout);
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if (res != VK_SUCCESS)
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goto fail;
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VkPipelineLayoutCreateInfo pl_depth_create_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = 0,
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.pushConstantRangeCount = 1,
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.pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_VERTEX_BIT, 0, 4},
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};
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res = radv_CreatePipelineLayout(radv_device_to_handle(device),
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&pl_depth_create_info,
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&device->meta_state.alloc,
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&device->meta_state.clear_depth_p_layout);
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if (res != VK_SUCCESS)
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goto fail;
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for (uint32_t i = 0; i < ARRAY_SIZE(state->clear); ++i) {
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uint32_t samples = 1 << i;
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for (uint32_t j = 0; j < ARRAY_SIZE(pipeline_formats); ++j) {
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@@ -975,7 +921,7 @@ radv_cmd_buffer_clear_subpass(struct radv_cmd_buffer *cmd_buffer)
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if (!subpass_needs_clear(cmd_buffer))
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return;
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radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
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radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
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VkClearRect clear_rect = {
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.rect = cmd_state->render_area,
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@@ -1223,7 +1169,7 @@ void radv_CmdClearColorImage(
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if (cs)
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radv_meta_begin_cleari(cmd_buffer, &saved_state.compute);
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else
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radv_meta_save_graphics_reset_vport_scissor(&saved_state.gfx, cmd_buffer);
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radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state.gfx, cmd_buffer);
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radv_cmd_clear_image(cmd_buffer, image, imageLayout,
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(const VkClearValue *) pColor,
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@@ -1247,7 +1193,7 @@ void radv_CmdClearDepthStencilImage(
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RADV_FROM_HANDLE(radv_image, image, image_h);
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struct radv_meta_saved_state saved_state;
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radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
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radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
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radv_cmd_clear_image(cmd_buffer, image, imageLayout,
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(const VkClearValue *) pDepthStencil,
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@@ -1271,7 +1217,7 @@ void radv_CmdClearAttachments(
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if (!cmd_buffer->state.subpass)
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return;
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radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
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radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
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/* FINISHME: We can do better than this dumb loop. It thrashes too much
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* state.
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@@ -343,6 +343,8 @@ struct radv_meta_state {
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struct radv_pipeline *depthstencil_pipeline[NUM_DEPTH_CLEAR_PIPELINES];
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} clear[1 + MAX_SAMPLES_LOG2];
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VkPipelineLayout clear_color_p_layout;
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VkPipelineLayout clear_depth_p_layout;
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struct {
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VkRenderPass render_pass[NUM_META_FS_KEYS];
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