st/mesa: move utility functions, macros into new st_util.h file

To de-clutter st_context.h.

Clean up remaining function prototypes in st_context.h.

The st_vp_uses_current_values() helper is only used in st_context.c
so move it there.

The st_get_active_states() function is only used in st_context.c so
remove its prototype in st_context.h

Reviewed-by: Neha Bhende <bhenden@vmware.com>
This commit is contained in:
Brian Paul
2019-03-07 09:21:53 -07:00
parent 775aabdd01
commit b29d827f09
33 changed files with 184 additions and 91 deletions

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@@ -556,6 +556,7 @@ STATETRACKER_FILES = \
state_tracker/st_texture.h \
state_tracker/st_tgsi_lower_yuv.c \
state_tracker/st_tgsi_lower_yuv.h \
state_tracker/st_util.h \
state_tracker/st_vdpau.c \
state_tracker/st_vdpau.h

View File

@@ -600,6 +600,7 @@ files_libmesa_gallium = files(
'state_tracker/st_texture.h',
'state_tracker/st_tgsi_lower_yuv.c',
'state_tracker/st_tgsi_lower_yuv.h',
'state_tracker/st_util.h',
'state_tracker/st_vdpau.c',
'state_tracker/st_vdpau.h',
)

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@@ -36,6 +36,8 @@
#include "st_atom.h"
#include "st_program.h"
#include "st_manager.h"
#include "st_util.h"
typedef void (*update_func_t)(struct st_context *st);

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@@ -38,6 +38,7 @@
#include "st_cb_bitmap.h"
#include "st_cb_fbo.h"
#include "st_texture.h"
#include "st_util.h"
#include "pipe/p_context.h"
#include "cso_cache/cso_context.h"
#include "util/u_math.h"

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@@ -31,6 +31,7 @@
#include "pipe/p_context.h"
#include "st_atom.h"
#include "st_program.h"
#include "st_util.h"
#include "cso_cache/cso_context.h"
#include "util/u_framebuffer.h"

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@@ -37,6 +37,7 @@
#include "st_atom.h"
#include "st_debug.h"
#include "st_program.h"
#include "st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "cso_cache/cso_context.h"

View File

@@ -36,6 +36,7 @@
#include "st_context.h"
#include "pipe/p_context.h"
#include "st_atom.h"
#include "st_util.h"
/**

View File

@@ -30,6 +30,7 @@
#include "main/viewport.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_util.h"
#include "pipe/p_context.h"
#include "cso_cache/cso_context.h"

View File

@@ -49,6 +49,7 @@
#include "st_cb_drawpixels.h"
#include "st_sampler_view.h"
#include "st_texture.h"
#include "st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"

View File

@@ -41,6 +41,7 @@
#include "st_cb_fbo.h"
#include "st_manager.h"
#include "st_scissor.h"
#include "st_util.h"
#include "util/u_format.h"

View File

@@ -43,6 +43,7 @@
#include "st_cb_bufferobjects.h"
#include "st_cb_memoryobjects.h"
#include "st_debug.h"
#include "st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"

View File

@@ -50,6 +50,7 @@
#include "st_format.h"
#include "st_nir.h"
#include "st_program.h"
#include "st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_shader_tokens.h"

View File

@@ -31,6 +31,7 @@
#include "st_cb_bitmap.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_compute.h"
#include "st_util.h"
#include "pipe/p_context.h"

View File

@@ -27,6 +27,7 @@
#include "state_tracker/st_cb_copyimage.h"
#include "state_tracker/st_cb_fbo.h"
#include "state_tracker/st_texture.h"
#include "state_tracker/st_util.h"
#include "util/u_box.h"
#include "util/u_format.h"

View File

@@ -65,6 +65,7 @@
#include "st_sampler_view.h"
#include "st_scissor.h"
#include "st_texture.h"
#include "st_util.h"
#include "st_nir.h"
#include "pipe/p_context.h"

View File

@@ -25,6 +25,7 @@
#include "st_cb_bitmap.h"
#include "st_cb_drawtex.h"
#include "st_nir.h"
#include "st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"

View File

@@ -53,6 +53,7 @@
#include "st_cb_texture.h"
#include "st_format.h"
#include "st_texture.h"
#include "st_util.h"
#include "st_manager.h"
#include "util/u_format.h"

View File

@@ -48,6 +48,7 @@
#include "st_draw.h"
#include "st_cb_feedback.h"
#include "st_program.h"
#include "st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"

View File

@@ -29,6 +29,7 @@
#include "st_context.h"
#include "st_cb_memoryobjects.h"
#include "st_util.h"
#include "state_tracker/drm_driver.h"
#include "pipe/p_context.h"

View File

@@ -29,6 +29,7 @@
#include "st_context.h"
#include "st_cb_bitmap.h"
#include "st_cb_perfmon.h"
#include "st_util.h"
#include "util/bitset.h"

View File

@@ -47,6 +47,7 @@
#include "st_cb_program.h"
#include "st_glsl_to_ir.h"
#include "st_atifs_to_tgsi.h"
#include "st_util.h"
/**

View File

@@ -45,6 +45,7 @@
#include "st_cb_queryobj.h"
#include "st_cb_bitmap.h"
#include "st_cb_bufferobjects.h"
#include "st_util.h"
static struct gl_query_object *

View File

@@ -49,6 +49,7 @@
#include "st_draw.h"
#include "st_program.h"
#include "st_cb_rasterpos.h"
#include "st_util.h"
#include "draw/draw_context.h"
#include "draw/draw_pipe.h"
#include "vbo/vbo.h"

View File

@@ -46,6 +46,8 @@
#include "state_tracker/st_format.h"
#include "state_tracker/st_pbo.h"
#include "state_tracker/st_texture.h"
#include "state_tracker/st_util.h"
/* The readpixels cache caches a blitted staging texture so that back-to-back
* calls to glReadPixels with user pointers require less CPU-GPU synchronization.

View File

@@ -29,6 +29,7 @@
#include "st_context.h"
#include "st_texture.h"
#include "st_util.h"
#include "st_cb_bitmap.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_semaphoreobjects.h"

View File

@@ -62,6 +62,7 @@
#include "state_tracker/st_gen_mipmap.h"
#include "state_tracker/st_atom.h"
#include "state_tracker/st_sampler_view.h"
#include "state_tracker/st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"

View File

@@ -78,6 +78,7 @@
#include "st_shader_cache.h"
#include "st_vdpau.h"
#include "st_texture.h"
#include "st_util.h"
#include "pipe/p_context.h"
#include "util/u_cpu_detect.h"
#include "util/u_inlines.h"
@@ -132,7 +133,7 @@ st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
}
uint64_t
static uint64_t
st_get_active_states(struct gl_context *ctx)
{
struct st_vertex_program *vp =
@@ -184,6 +185,14 @@ st_invalidate_buffers(struct st_context *st)
}
static inline bool
st_vp_uses_current_values(const struct gl_context *ctx)
{
const uint64_t inputs = ctx->VertexProgram._Current->info.inputs_read;
return _mesa_draw_current_bits(ctx) & inputs;
}
/**
* Called via ctx->Driver.UpdateState()
*/

View File

@@ -54,14 +54,6 @@ struct st_perf_monitor_group;
struct u_upload_mgr;
/** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
struct st_util_vertex
{
float x, y, z;
float r, g, b, a;
float s, t;
};
struct st_bitmap_cache
{
/** Window pos to render the cached image */
@@ -317,14 +309,40 @@ struct st_context
};
/* Need this so that we can implement Mesa callbacks in this module.
/*
* Get the state tracker context for the given Mesa context.
*/
static inline struct st_context *st_context(struct gl_context *ctx)
static inline struct st_context *
st_context(struct gl_context *ctx)
{
return ctx->st;
}
extern struct st_context *
st_create_context(gl_api api, struct pipe_context *pipe,
const struct gl_config *visual,
struct st_context *share,
const struct st_config_options *options,
bool no_error);
extern void
st_destroy_context(struct st_context *st);
extern void
st_init_driver_functions(struct pipe_screen *screen,
struct dd_function_table *functions);
extern void
st_invalidate_buffers(struct st_context *st);
extern uint64_t
st_get_active_states(struct gl_context *ctx);
/**
* Wrapper for struct gl_framebuffer.
* This is an opaque type to the outside world.
@@ -345,86 +363,6 @@ struct st_framebuffer
};
extern void st_init_driver_functions(struct pipe_screen *screen,
struct dd_function_table *functions);
void
st_invalidate_buffers(struct st_context *st);
/* Invalidate the readpixels cache to ensure we don't read stale data.
*/
static inline void
st_invalidate_readpix_cache(struct st_context *st)
{
if (unlikely(st->readpix_cache.src)) {
pipe_resource_reference(&st->readpix_cache.src, NULL);
pipe_resource_reference(&st->readpix_cache.cache, NULL);
}
}
#define Y_0_TOP 1
#define Y_0_BOTTOM 2
static inline GLuint
st_fb_orientation(const struct gl_framebuffer *fb)
{
if (fb && _mesa_is_winsys_fbo(fb)) {
/* Drawing into a window (on-screen buffer).
*
* Negate Y scale to flip image vertically.
* The NDC Y coords prior to viewport transformation are in the range
* [y=-1=bottom, y=1=top]
* Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
* H is the window height.
* Use the viewport transformation to invert Y.
*/
return Y_0_TOP;
}
else {
/* Drawing into user-created FBO (very likely a texture).
*
* For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
*/
return Y_0_BOTTOM;
}
}
static inline bool
st_user_clip_planes_enabled(struct gl_context *ctx)
{
return (ctx->API == API_OPENGL_COMPAT ||
ctx->API == API_OPENGLES) && /* only ES 1.x */
ctx->Transform.ClipPlanesEnabled;
}
static inline bool
st_vp_uses_current_values(const struct gl_context *ctx)
{
const uint64_t inputs = ctx->VertexProgram._Current->info.inputs_read;
return _mesa_draw_current_bits(ctx) & inputs;
}
/** clear-alloc a struct-sized object, with casting */
#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
extern struct st_context *
st_create_context(gl_api api, struct pipe_context *pipe,
const struct gl_config *visual,
struct st_context *share,
const struct st_config_options *options,
bool no_error);
extern void
st_destroy_context(struct st_context *st);
uint64_t
st_get_active_states(struct gl_context *ctx);
#ifdef __cplusplus
}
#endif

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@@ -55,6 +55,7 @@
#include "st_debug.h"
#include "st_draw.h"
#include "st_program.h"
#include "st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"

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@@ -39,6 +39,7 @@
#include "st_cb_bufferobjects.h"
#include "st_draw.h"
#include "st_program.h"
#include "st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"

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@@ -40,6 +40,7 @@
#include "st_debug.h"
#include "st_context.h"
#include "st_texture.h"
#include "st_util.h"
#include "st_gen_mipmap.h"
#include "st_cb_bitmap.h"
#include "st_cb_texture.h"

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@@ -25,6 +25,7 @@
#include "st_debug.h"
#include "st_program.h"
#include "st_shader_cache.h"
#include "st_util.h"
#include "compiler/glsl/program.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_serialize.h"

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@@ -0,0 +1,114 @@
/**************************************************************************
*
* Copyright 2019 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Miscellantous state tracker utility functions, macros.
*/
#ifndef ST_UTIL
#define ST_UTIL
#include "state_tracker/st_context.h"
#ifdef __cplusplus
extern "C" {
#endif
/** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
struct st_util_vertex
{
float x, y, z;
float r, g, b, a;
float s, t;
};
/* Invalidate the readpixels cache to ensure we don't read stale data.
*/
static inline void
st_invalidate_readpix_cache(struct st_context *st)
{
if (unlikely(st->readpix_cache.src)) {
pipe_resource_reference(&st->readpix_cache.src, NULL);
pipe_resource_reference(&st->readpix_cache.cache, NULL);
}
}
#define Y_0_TOP 1
#define Y_0_BOTTOM 2
static inline GLuint
st_fb_orientation(const struct gl_framebuffer *fb)
{
if (fb && _mesa_is_winsys_fbo(fb)) {
/* Drawing into a window (on-screen buffer).
*
* Negate Y scale to flip image vertically.
* The NDC Y coords prior to viewport transformation are in the range
* [y=-1=bottom, y=1=top]
* Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
* H is the window height.
* Use the viewport transformation to invert Y.
*/
return Y_0_TOP;
}
else {
/* Drawing into user-created FBO (very likely a texture).
*
* For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
*/
return Y_0_BOTTOM;
}
}
static inline bool
st_user_clip_planes_enabled(struct gl_context *ctx)
{
return (ctx->API == API_OPENGL_COMPAT ||
ctx->API == API_OPENGLES) && /* only ES 1.x */
ctx->Transform.ClipPlanesEnabled;
}
/** clear-alloc a struct-sized object, with casting */
#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
#ifdef __cplusplus
}
#endif
#endif /* ST_UTIL */