st/mesa: move utility functions, macros into new st_util.h file
To de-clutter st_context.h. Clean up remaining function prototypes in st_context.h. The st_vp_uses_current_values() helper is only used in st_context.c so move it there. The st_get_active_states() function is only used in st_context.c so remove its prototype in st_context.h Reviewed-by: Neha Bhende <bhenden@vmware.com>
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src/mesa/state_tracker/st_util.h
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114
src/mesa/state_tracker/st_util.h
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/**************************************************************************
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*
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* Copyright 2019 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Miscellantous state tracker utility functions, macros.
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*/
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#ifndef ST_UTIL
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#define ST_UTIL
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#include "state_tracker/st_context.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
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struct st_util_vertex
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{
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float x, y, z;
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float r, g, b, a;
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float s, t;
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};
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/* Invalidate the readpixels cache to ensure we don't read stale data.
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*/
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static inline void
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st_invalidate_readpix_cache(struct st_context *st)
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{
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if (unlikely(st->readpix_cache.src)) {
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pipe_resource_reference(&st->readpix_cache.src, NULL);
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pipe_resource_reference(&st->readpix_cache.cache, NULL);
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}
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}
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#define Y_0_TOP 1
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#define Y_0_BOTTOM 2
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static inline GLuint
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st_fb_orientation(const struct gl_framebuffer *fb)
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{
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if (fb && _mesa_is_winsys_fbo(fb)) {
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/* Drawing into a window (on-screen buffer).
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*
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* Negate Y scale to flip image vertically.
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* The NDC Y coords prior to viewport transformation are in the range
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* [y=-1=bottom, y=1=top]
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* Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
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* H is the window height.
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* Use the viewport transformation to invert Y.
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*/
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return Y_0_TOP;
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}
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else {
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/* Drawing into user-created FBO (very likely a texture).
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*
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* For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
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*/
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return Y_0_BOTTOM;
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}
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}
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static inline bool
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st_user_clip_planes_enabled(struct gl_context *ctx)
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{
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return (ctx->API == API_OPENGL_COMPAT ||
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ctx->API == API_OPENGLES) && /* only ES 1.x */
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ctx->Transform.ClipPlanesEnabled;
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}
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/** clear-alloc a struct-sized object, with casting */
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#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
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#ifdef __cplusplus
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}
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#endif
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#endif /* ST_UTIL */
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