panfrost: Make fixed_varying_mask a fragment-only key

This makes it clear that there are no VS variants.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19363>
This commit is contained in:
Alyssa Rosenzweig
2022-10-14 16:53:52 -04:00
committed by Marge Bot
parent 6d6f25e97e
commit b290ac960b
3 changed files with 30 additions and 29 deletions

View File

@@ -3424,7 +3424,7 @@ panfrost_emit_malloc_vertex(struct panfrost_batch *batch,
unsigned v = vs->info.varyings.output_count;
unsigned f = fs->info.varyings.input_count;
unsigned slots = MAX2(v, f);
slots += util_bitcount(fs->key.fixed_varying_mask);
slots += util_bitcount(fs->key.fs.fixed_varying_mask);
unsigned size = slots * 16;
/* Assumes 16 byte slots. We could do better. */

View File

@@ -263,6 +263,9 @@ struct panfrost_fs_key {
/* Number of colour buffers */
unsigned nr_cbufs;
/* On Valhall, fixed_varying_mask of the linked vertex shader */
uint32_t fixed_varying_mask;
/* Midgard shaders that read the tilebuffer must be keyed for
* non-blendable formats
*/
@@ -276,9 +279,6 @@ struct panfrost_fs_key {
};
struct panfrost_shader_key {
/* Valhall needs special handling for desktop GL varyings */
uint32_t fixed_varying_mask;
/* If we need vertex shader keys, union it in */
struct panfrost_fs_key fs;
};

View File

@@ -60,7 +60,8 @@ panfrost_shader_compile(struct pipe_screen *pscreen,
const nir_shader *ir,
struct util_debug_callback *dbg,
struct panfrost_compiled_shader *state,
unsigned req_local_mem)
unsigned req_local_mem,
unsigned fixed_varying_mask)
{
struct panfrost_screen *screen = pan_screen(pscreen);
struct panfrost_device *dev = pan_device(pscreen);
@@ -74,14 +75,22 @@ panfrost_shader_compile(struct pipe_screen *pscreen,
xfb->info.internal = true;
state->xfb = calloc(1, sizeof(struct panfrost_compiled_shader));
panfrost_shader_compile(pscreen, shader_pool, desc_pool, xfb, dbg, state->xfb, 0);
panfrost_shader_compile(pscreen, shader_pool, desc_pool, xfb, dbg, state->xfb, 0, fixed_varying_mask);
/* Main shader no longer uses XFB */
s->info.has_transform_feedback_varyings = false;
}
struct panfrost_compile_inputs inputs = {
.debug = dbg,
.gpu_id = dev->gpu_id,
.fixed_sysval_ubo = -1,
};
/* Lower this early so the backends don't have to worry about it */
if (s->info.stage == MESA_SHADER_FRAGMENT) {
inputs.fixed_varying_mask = state->key.fs.fixed_varying_mask;
NIR_PASS_V(s, nir_lower_fragcolor, state->key.fs.nr_cbufs);
if (state->key.fs.sprite_coord_enable) {
@@ -96,22 +105,15 @@ panfrost_shader_compile(struct pipe_screen *pscreen,
state->key.fs.clip_plane_enable,
false);
}
memcpy(inputs.rt_formats, state->key.fs.rt_formats, sizeof(inputs.rt_formats));
} else if (s->info.stage == MESA_SHADER_VERTEX) {
inputs.fixed_varying_mask = fixed_varying_mask;
/* No IDVS for internal XFB shaders */
inputs.no_idvs = s->info.has_transform_feedback_varyings;
}
/* Call out to Midgard compiler given the above NIR */
struct panfrost_compile_inputs inputs = {
.debug = dbg,
.gpu_id = dev->gpu_id,
.fixed_sysval_ubo = -1,
.fixed_varying_mask = state->key.fixed_varying_mask
};
/* No IDVS for internal XFB shaders */
if (s->info.stage == MESA_SHADER_VERTEX && s->info.has_transform_feedback_varyings)
inputs.no_idvs = true;
memcpy(inputs.rt_formats, state->key.fs.rt_formats, sizeof(inputs.rt_formats));
struct util_dynarray binary;
util_dynarray_init(&binary, NULL);
@@ -186,7 +188,7 @@ panfrost_build_key(struct panfrost_context *ctx,
/* Funny desktop GL varying lowering on Valhall */
if (dev->arch >= 9) {
assert(vs != NULL && "too early");
key->fixed_varying_mask = vs->fixed_varying_mask;
key->fs.fixed_varying_mask = vs->fixed_varying_mask;
}
}
@@ -243,8 +245,9 @@ panfrost_new_variant_locked(
};
panfrost_shader_compile(ctx->base.screen,
&ctx->shaders, &ctx->descs,
uncompiled->nir, &ctx->base.debug, prog, 0);
&ctx->shaders, &ctx->descs, uncompiled->nir,
&ctx->base.debug, prog, 0,
uncompiled->fixed_varying_mask);
/* Fixup the stream out information */
prog->so_mask =
@@ -295,10 +298,7 @@ panfrost_update_shader_variant(struct panfrost_context *ctx,
simple_mtx_lock(&uncompiled->lock);
struct panfrost_shader_key key = {
.fixed_varying_mask = uncompiled->fixed_varying_mask
};
struct panfrost_shader_key key = { 0 };
panfrost_build_key(ctx, &key, uncompiled->nir);
util_dynarray_foreach(&uncompiled->variants, struct panfrost_compiled_shader, so) {
@@ -365,7 +365,8 @@ panfrost_create_shader_state(
panfrost_shader_compile(pctx->screen,
&ctx->shaders, &ctx->descs,
so->nir, &ctx->base.debug, &state, 0);
so->nir, &ctx->base.debug, &state, 0,
so->fixed_varying_mask);
}
return so;
@@ -417,7 +418,7 @@ panfrost_create_compute_state(
panfrost_shader_compile(pctx->screen, &ctx->shaders, &ctx->descs,
cso->prog, &ctx->base.debug, v,
cso->req_local_mem);
cso->req_local_mem, 0);
return so;
}