alloc caches for fixed-func vertex/fragment progs

This commit is contained in:
Brian
2007-10-31 12:00:38 -06:00
parent 3798395af5
commit b26aae67f5
2 changed files with 11 additions and 0 deletions

View File

@@ -33,6 +33,7 @@
#include "context.h"
#include "hash.h"
#include "program.h"
#include "prog_cache.h"
#include "prog_parameter.h"
#include "prog_instruction.h"
@@ -66,6 +67,7 @@ _mesa_init_program(GLcontext *ctx)
ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
}
ctx->VertexProgram.Cache = _mesa_new_program_cache();
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
@@ -73,8 +75,10 @@ _mesa_init_program(GLcontext *ctx)
ctx->FragmentProgram.Current = (struct gl_fragment_program *) ctx->Shared->DefaultFragmentProgram;
assert(ctx->FragmentProgram.Current);
ctx->FragmentProgram.Current->Base.RefCount++;
ctx->FragmentProgram.Cache = _mesa_new_program_cache();
#endif
/* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader
ctx->ATIFragmentShader.Enabled = GL_FALSE;