alloc caches for fixed-func vertex/fragment progs
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@@ -33,6 +33,7 @@
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#include "context.h"
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#include "hash.h"
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#include "program.h"
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#include "prog_cache.h"
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#include "prog_parameter.h"
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#include "prog_instruction.h"
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@@ -66,6 +67,7 @@ _mesa_init_program(GLcontext *ctx)
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ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
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ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
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}
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ctx->VertexProgram.Cache = _mesa_new_program_cache();
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#endif
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#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
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@@ -73,8 +75,10 @@ _mesa_init_program(GLcontext *ctx)
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ctx->FragmentProgram.Current = (struct gl_fragment_program *) ctx->Shared->DefaultFragmentProgram;
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assert(ctx->FragmentProgram.Current);
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ctx->FragmentProgram.Current->Base.RefCount++;
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ctx->FragmentProgram.Cache = _mesa_new_program_cache();
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#endif
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/* XXX probably move this stuff */
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#if FEATURE_ATI_fragment_shader
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ctx->ATIFragmentShader.Enabled = GL_FALSE;
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