linker: Refactor intra-stage block compatabililty testing

Also slightly change the compatibility test.  Instead of comparing the
offsets of the block variables, compare the packing mode of the blocks.
Ideally we don't want to assign the offsets until a later stage of
linking.

This is put in a new file called link_uniform_blocks.cpp.  Some new
functions related to uniform blocks are going to live in that file as
well.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2012-12-13 02:25:34 -08:00
parent 9a971ab695
commit b226a058db
4 changed files with 73 additions and 19 deletions

View File

@@ -47,6 +47,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/link_functions.cpp \
$(GLSL_SRCDIR)/link_uniforms.cpp \
$(GLSL_SRCDIR)/link_uniform_initializers.cpp \
$(GLSL_SRCDIR)/link_uniform_blocks.cpp \
$(GLSL_SRCDIR)/link_varyings.cpp \
$(GLSL_SRCDIR)/loop_analysis.cpp \
$(GLSL_SRCDIR)/loop_controls.cpp \

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@@ -0,0 +1,65 @@
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "main/core.h"
#include "ir.h"
#include "linker.h"
#include "ir_uniform.h"
#include "program.h"
bool
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
const gl_uniform_block *b)
{
assert(strcmp(a->Name, b->Name) == 0);
/* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says:
*
* "Matched block names within an interface (as defined above) must
* match in terms of having the same number of declarations with the
* same sequence of types and the same sequence of member names, as
* well as having the same member-wise layout qualification....if a
* matching block is declared as an array, then the array sizes must
* also match... Any mismatch will generate a link error."
*
* Arrays are not yet supported, so there is no check for that.
*/
if (a->NumUniforms != b->NumUniforms)
return false;
if (a->_Packing != b->_Packing)
return false;
for (unsigned i = 0; i < a->NumUniforms; i++) {
if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0)
return false;
if (a->Uniforms[i].Type != b->Uniforms[i].Type)
return false;
if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor)
return false;
}
return true;
}

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@@ -399,26 +399,10 @@ link_cross_validate_uniform_block(void *mem_ctx,
{
for (unsigned int i = 0; i < *num_linked_blocks; i++) {
struct gl_uniform_block *old_block = &(*linked_blocks)[i];
if (strcmp(old_block->Name, new_block->Name) == 0) {
if (old_block->NumUniforms != new_block->NumUniforms) {
return -1;
}
for (unsigned j = 0; j < old_block->NumUniforms; j++) {
if (strcmp(old_block->Uniforms[j].Name,
new_block->Uniforms[j].Name) != 0)
return -1;
if (old_block->Uniforms[j].Offset !=
new_block->Uniforms[j].Offset)
return -1;
if (old_block->Uniforms[j].RowMajor !=
new_block->Uniforms[j].RowMajor)
return -1;
}
return i;
}
if (strcmp(old_block->Name, new_block->Name) == 0)
return link_uniform_blocks_are_compatible(old_block, new_block)
? i : -1;
}
*linked_blocks = reralloc(mem_ctx, *linked_blocks,

View File

@@ -49,6 +49,10 @@ link_cross_validate_uniform_block(void *mem_ctx,
void
link_assign_uniform_block_offsets(struct gl_shader *shader);
extern bool
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
const gl_uniform_block *b);
/**
* Class for processing all of the leaf fields of an uniform
*