anv: Set up SBE_SWIZ properly for gl_Viewport
gl_Viewport is also in the VUE header so we need to whack the read offset to 0 and emit a default (no overrides) SBE_SWIZ entry in that case as well. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@@ -369,8 +369,8 @@ emit_3dstate_sbe(struct anv_pipeline *pipeline)
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if (input_index < 0)
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if (input_index < 0)
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continue;
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continue;
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/* gl_Layer is stored in the VUE header */
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/* gl_Viewport and gl_Layer are stored in the VUE header */
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if (attr == VARYING_SLOT_LAYER) {
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if (attr == VARYING_SLOT_VIEWPORT || attr == VARYING_SLOT_LAYER) {
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urb_entry_read_offset = 0;
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urb_entry_read_offset = 0;
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continue;
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continue;
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}
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}
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