vk/0.210.0: Replace MemoryInput/OutputFlags with AccessFlags

This commit is contained in:
Jason Ekstrand
2015-12-01 13:39:28 -08:00
parent 43f3e92348
commit b1cd025b88
3 changed files with 70 additions and 60 deletions

View File

@@ -1003,28 +1003,31 @@ typedef enum VkPipelineStageFlagBits {
} VkPipelineStageFlagBits;
typedef VkFlags VkPipelineStageFlags;
typedef enum {
VK_MEMORY_OUTPUT_HOST_WRITE_BIT = 0x00000001,
VK_MEMORY_OUTPUT_SHADER_WRITE_BIT = 0x00000002,
VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT = 0x00000004,
VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000008,
VK_MEMORY_OUTPUT_TRANSFER_BIT = 0x00000010,
} VkMemoryOutputFlagBits;
typedef VkFlags VkMemoryOutputFlags;
typedef enum VkAccessFlagBits {
VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
VK_ACCESS_INDEX_READ_BIT = 0x00000002,
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
VK_ACCESS_SHADER_READ_BIT = 0x00000020,
VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
VK_ACCESS_HOST_READ_BIT = 0x00002000,
VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
} VkAccessFlagBits;
typedef VkFlags VkAccessFlags;
typedef enum {
VK_MEMORY_INPUT_HOST_READ_BIT = 0x00000001,
VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT = 0x00000002,
VK_MEMORY_INPUT_INDEX_FETCH_BIT = 0x00000004,
VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT = 0x00000008,
VK_MEMORY_INPUT_UNIFORM_READ_BIT = 0x00000010,
VK_MEMORY_INPUT_SHADER_READ_BIT = 0x00000020,
VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT = 0x00000040,
VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000080,
VK_MEMORY_INPUT_INPUT_ATTACHMENT_BIT = 0x00000100,
VK_MEMORY_INPUT_TRANSFER_BIT = 0x00000200,
} VkMemoryInputFlagBits;
typedef VkFlags VkMemoryInputFlags;
typedef enum VkDependencyFlagBits {
VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
} VkDependencyFlagBits;
typedef VkFlags VkDependencyFlags;
typedef enum VkCommandPoolCreateFlagBits {
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
@@ -1941,9 +1944,9 @@ typedef struct VkSubpassDependency {
uint32_t dstSubpass;
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
VkMemoryOutputFlags outputMask;
VkMemoryInputFlags inputMask;
VkBool32 byRegion;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkDependencyFlags dependencyFlags;
} VkSubpassDependency;
typedef struct VkRenderPassCreateInfo {
@@ -2070,8 +2073,8 @@ typedef struct VkRenderPassBeginInfo {
typedef struct VkBufferMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkMemoryOutputFlags outputMask;
VkMemoryInputFlags inputMask;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
uint32_t srcQueueFamilyIndex;
uint32_t destQueueFamilyIndex;
VkBuffer buffer;
@@ -2103,8 +2106,8 @@ typedef struct VkDrawIndirectCommand {
typedef struct VkImageMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkMemoryOutputFlags outputMask;
VkMemoryInputFlags inputMask;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkImageLayout oldLayout;
VkImageLayout newLayout;
uint32_t srcQueueFamilyIndex;
@@ -2116,8 +2119,8 @@ typedef struct VkImageMemoryBarrier {
typedef struct VkMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkMemoryOutputFlags outputMask;
VkMemoryInputFlags inputMask;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
} VkMemoryBarrier;

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@@ -134,8 +134,8 @@ anv_dump_image_to_ppm(struct anv_device *device,
true, 1,
(const void * []) { &(VkImageMemoryBarrier) {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.outputMask = VK_MEMORY_OUTPUT_TRANSFER_BIT,
.inputMask = VK_MEMORY_INPUT_HOST_READ_BIT,
.srcAccessMask = VK_ACCESS_HOST_READ_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = 0,

View File

@@ -194,28 +194,28 @@ void genX(CmdPipelineBarrier)(
* the app asks for. One of these days we may make this a bit better
* but right now that's all the hardware allows for in most areas.
*/
VkMemoryOutputFlags out_flags = 0;
VkMemoryInputFlags in_flags = 0;
VkAccessFlags src_flags = 0;
VkAccessFlags dst_flags = 0;
for (uint32_t i = 0; i < memBarrierCount; i++) {
const struct anv_common *common = ppMemBarriers[i];
switch (common->sType) {
case VK_STRUCTURE_TYPE_MEMORY_BARRIER: {
ANV_COMMON_TO_STRUCT(VkMemoryBarrier, barrier, common);
out_flags |= barrier->outputMask;
in_flags |= barrier->inputMask;
src_flags |= barrier->srcAccessMask;
dst_flags |= barrier->dstAccessMask;
break;
}
case VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER: {
ANV_COMMON_TO_STRUCT(VkBufferMemoryBarrier, barrier, common);
out_flags |= barrier->outputMask;
in_flags |= barrier->inputMask;
src_flags |= barrier->srcAccessMask;
dst_flags |= barrier->dstAccessMask;
break;
}
case VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER: {
ANV_COMMON_TO_STRUCT(VkImageMemoryBarrier, barrier, common);
out_flags |= barrier->outputMask;
in_flags |= barrier->inputMask;
src_flags |= barrier->srcAccessMask;
dst_flags |= barrier->dstAccessMask;
break;
}
default:
@@ -223,50 +223,57 @@ void genX(CmdPipelineBarrier)(
}
}
for_each_bit(b, out_flags) {
switch ((VkMemoryOutputFlags)(1 << b)) {
case VK_MEMORY_OUTPUT_HOST_WRITE_BIT:
for_each_bit(b, dst_flags) {
switch ((VkAccessFlagBits)(1 << b)) {
case VK_ACCESS_HOST_WRITE_BIT:
break; /* FIXME: Little-core systems */
case VK_MEMORY_OUTPUT_SHADER_WRITE_BIT:
case VK_ACCESS_SHADER_WRITE_BIT:
cmd.DCFlushEnable = true;
break;
case VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT:
case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT:
cmd.RenderTargetCacheFlushEnable = true;
break;
case VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT:
case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT:
cmd.DepthCacheFlushEnable = true;
break;
case VK_MEMORY_OUTPUT_TRANSFER_BIT:
case VK_ACCESS_TRANSFER_WRITE_BIT:
cmd.RenderTargetCacheFlushEnable = true;
cmd.DepthCacheFlushEnable = true;
break;
default:
unreachable("Invalid memory output flag");
assert(!"Not a write bit");
}
}
for_each_bit(b, out_flags) {
switch ((VkMemoryInputFlags)(1 << b)) {
case VK_MEMORY_INPUT_HOST_READ_BIT:
for_each_bit(b, src_flags) {
switch ((VkAccessFlagBits)(1 << b)) {
case VK_ACCESS_HOST_READ_BIT:
break; /* FIXME: Little-core systems */
case VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT:
case VK_MEMORY_INPUT_INDEX_FETCH_BIT:
case VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT:
case VK_ACCESS_INDIRECT_COMMAND_READ_BIT:
case VK_ACCESS_INDEX_READ_BIT:
case VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT:
cmd.VFCacheInvalidationEnable = true;
break;
case VK_MEMORY_INPUT_UNIFORM_READ_BIT:
case VK_ACCESS_UNIFORM_READ_BIT:
cmd.ConstantCacheInvalidationEnable = true;
/* fallthrough */
case VK_MEMORY_INPUT_SHADER_READ_BIT:
case VK_ACCESS_SHADER_READ_BIT:
cmd.DCFlushEnable = true;
cmd.TextureCacheInvalidationEnable = true;
break;
case VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT:
case VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT:
break; /* XXX: Hunh? */
case VK_MEMORY_INPUT_TRANSFER_BIT:
case VK_ACCESS_COLOR_ATTACHMENT_READ_BIT:
cmd.TextureCacheInvalidationEnable = true;
break;
case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT:
cmd.DCFlushEnable = true;
break;
case VK_ACCESS_TRANSFER_READ_BIT:
cmd.TextureCacheInvalidationEnable = true;
break;
case VK_ACCESS_MEMORY_READ_BIT:
break; /* XXX: What is this? */
default:
assert(!"Not a read bit");
}
}