First batch of OpenGL SI related changes:
Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer.
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.27 2000/09/08 22:07:29 brianp Exp $ */
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/* $Id: state.c,v 1.28 2000/09/26 20:53:53 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -705,7 +705,7 @@ static void update_rasterflags( GLcontext *ctx )
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if (ctx->FogMode == FOG_FRAGMENT) ctx->RasterMask |= FOG_BIT;
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if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT;
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if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT;
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if (ctx->Visual->RGBAflag) {
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if (ctx->Visual.RGBAflag) {
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const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
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if (colorMask != 0xffffffff) ctx->RasterMask |= MASKING_BIT;
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if (ctx->Color.ColorLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
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@@ -746,12 +746,12 @@ static void update_rasterflags( GLcontext *ctx )
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ctx->RasterMask |= MULTI_DRAW_BIT;
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ctx->TriangleCaps |= DD_MULTIDRAW;
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}
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else if (ctx->Visual->RGBAflag && *((GLuint *) ctx->Color.ColorMask) == 0) {
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else if (ctx->Visual.RGBAflag && *((GLuint *) ctx->Color.ColorMask) == 0) {
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/* all RGBA channels disabled */
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ctx->RasterMask |= MULTI_DRAW_BIT;
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ctx->TriangleCaps |= DD_MULTIDRAW;
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}
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else if (!ctx->Visual->RGBAflag && ctx->Color.IndexMask==0) {
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else if (!ctx->Visual.RGBAflag && ctx->Color.IndexMask==0) {
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/* all color index bits disabled */
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ctx->RasterMask |= MULTI_DRAW_BIT;
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ctx->TriangleCaps |= DD_MULTIDRAW;
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