mesa: Expose NV_depth_clamp if ARB_depth_clamp is supported.
The wording of these two is exactly the same, except for the issue "Can fragments with wc<=0 be generated when this extension is supported?", which idr thinks is a non-issue for us.
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@@ -110,6 +110,7 @@ const struct dri_extension card_extensions[] =
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{ "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions },
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{ "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
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{ "GL_MESA_resize_buffers", GL_MESA_resize_buffers_functions },
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{ "GL_NV_depth_clamp", NULL },
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{ "GL_NV_vertex_program", GL_NV_vertex_program_functions },
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{ "GL_NV_fragment_program", GL_NV_fragment_program_functions },
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{ NULL, NULL }
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@@ -1359,6 +1359,7 @@ const struct dri_extension card_extensions[] =
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{ "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions },
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{ "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions },
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{ "GL_MESA_resize_buffers", GL_MESA_resize_buffers_functions },
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{ "GL_NV_depth_clamp", NULL },
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{ "GL_NV_vertex_program", GL_NV_vertex_program_functions },
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{ "GL_NV_fragment_program", GL_NV_fragment_program_functions },
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{ NULL, NULL }
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@@ -163,6 +163,7 @@ static const struct {
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{ OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
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{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
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{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
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{ OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
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{ OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
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{ ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
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{ OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
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