mesa: Expose NV_depth_clamp if ARB_depth_clamp is supported.
The wording of these two is exactly the same, except for the issue "Can fragments with wc<=0 be generated when this extension is supported?", which idr thinks is a non-issue for us.
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@@ -163,6 +163,7 @@ static const struct {
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{ OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
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{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
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{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
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{ OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
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{ OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
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{ ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
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{ OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
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