mesa: Expose NV_depth_clamp if ARB_depth_clamp is supported.

The wording of these two is exactly the same, except for the issue
"Can fragments with wc<=0 be generated when this extension is supported?",
which idr thinks is a non-issue for us.
This commit is contained in:
Eric Anholt
2009-09-08 12:32:05 -07:00
parent 0310aafd9e
commit b11a8ea863
3 changed files with 3 additions and 0 deletions

View File

@@ -163,6 +163,7 @@ static const struct {
{ OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
{ OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
{ OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
{ ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
{ OFF, "GL_NV_point_sprite", F(NV_point_sprite) },