glsl: Make exec_node members just wrap the C API.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Matt Turner
2014-06-10 00:28:53 -07:00
parent d691f0de72
commit b10ad648a1

View File

@@ -214,73 +214,57 @@ exec_node_is_head_sentinel(const struct exec_node *n)
#ifdef __cplusplus
inline const exec_node *exec_node::get_next() const
{
return next;
return exec_node_get_next_const(this);
}
inline exec_node *exec_node::get_next()
{
return next;
return exec_node_get_next(this);
}
inline const exec_node *exec_node::get_prev() const
{
return prev;
return exec_node_get_prev_const(this);
}
inline exec_node *exec_node::get_prev()
{
return prev;
return exec_node_get_prev(this);
}
inline void exec_node::remove()
{
next->prev = prev;
prev->next = next;
next = NULL;
prev = NULL;
exec_node_remove(this);
}
inline void exec_node::self_link()
{
next = this;
prev = this;
exec_node_self_link(this);
}
inline void exec_node::insert_after(exec_node *after)
{
after->next = this->next;
after->prev = this;
this->next->prev = after;
this->next = after;
exec_node_insert_after(this, after);
}
inline void exec_node::insert_before(exec_node *before)
{
before->next = this;
before->prev = this->prev;
this->prev->next = before;
this->prev = before;
exec_node_insert_node_before(this, before);
}
inline void exec_node::replace_with(exec_node *replacement)
{
replacement->prev = this->prev;
replacement->next = this->next;
this->prev->next = replacement;
this->next->prev = replacement;
exec_node_replace_with(this, replacement);
}
inline bool exec_node::is_tail_sentinel() const
{
return this->next == NULL;
return exec_node_is_tail_sentinel(this);
}
inline bool exec_node::is_head_sentinel() const
{
return this->prev == NULL;
return exec_node_is_head_sentinel(this);
}
#endif