v3d: Enable NIR's lower_fmod option.

Currently, st/mesa is always calling the GLSL IR lower_instructions()
pass with MOD_TO_FLOOR set, so mod operations will be lowered before
ever reaching NIR.  This enables the same lowering at the NIR level,
which will let me shut off the GLSL IR path for NIR-based drivers.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke
2019-06-03 13:36:56 -07:00
parent c7d1b52a2c
commit b0e3bd79dc

View File

@@ -2382,6 +2382,7 @@ const nir_shader_compiler_options v3d_nir_options = {
.lower_bit_count = true,
.lower_cs_local_id_from_index = true,
.lower_ffract = true,
.lower_fmod = true,
.lower_pack_unorm_2x16 = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_unorm_4x8 = true,