nir: Add a nir_shader_preserve_all_metadata helper
There are some passes which really work on the shader level and it's easier if we have a helper which preserves metadata on the whole shader. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5171>
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@@ -3294,6 +3294,8 @@ nir_function_impl *nir_cf_node_get_function(nir_cf_node *node);
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void nir_metadata_require(nir_function_impl *impl, nir_metadata required, ...);
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/** dirties all but the preserved metadata */
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void nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved);
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/** Preserves all metadata for the given shader */
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void nir_shader_preserve_all_metadata(nir_shader *shader);
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/** creates an instruction with default swizzle/writemask/etc. with NULL registers */
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nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op);
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@@ -59,6 +59,15 @@ nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved)
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impl->valid_metadata &= preserved;
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}
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void
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nir_shader_preserve_all_metadata(nir_shader *shader)
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{
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nir_foreach_function(function, shader) {
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if (function->impl)
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nir_metadata_preserve(function->impl, nir_metadata_all);
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}
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}
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#ifndef NDEBUG
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/**
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* Make sure passes properly invalidate metadata (part 1).
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