nir: Add a nir_shader_preserve_all_metadata helper

There are some passes which really work on the shader level and it's
easier if we have a helper which preserves metadata on the whole shader.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5171>
This commit is contained in:
Jason Ekstrand
2020-05-21 21:37:33 -05:00
committed by Marge Bot
parent e017ee95c1
commit b0d1f9a72f
2 changed files with 11 additions and 0 deletions

View File

@@ -3294,6 +3294,8 @@ nir_function_impl *nir_cf_node_get_function(nir_cf_node *node);
void nir_metadata_require(nir_function_impl *impl, nir_metadata required, ...);
/** dirties all but the preserved metadata */
void nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved);
/** Preserves all metadata for the given shader */
void nir_shader_preserve_all_metadata(nir_shader *shader);
/** creates an instruction with default swizzle/writemask/etc. with NULL registers */
nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op);

View File

@@ -59,6 +59,15 @@ nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved)
impl->valid_metadata &= preserved;
}
void
nir_shader_preserve_all_metadata(nir_shader *shader)
{
nir_foreach_function(function, shader) {
if (function->impl)
nir_metadata_preserve(function->impl, nir_metadata_all);
}
}
#ifndef NDEBUG
/**
* Make sure passes properly invalidate metadata (part 1).