nir: rename lower_outputs_to_temporaries -> lower_io_to_temporaries

Since it will gain support to lower inputs, give it a more generic name.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark
2016-03-25 13:52:26 -04:00
parent 47fcef9a20
commit b085016f94
4 changed files with 8 additions and 8 deletions

View File

@@ -199,8 +199,8 @@ NIR_FILES = \
nir/nir_lower_idiv.c \
nir/nir_lower_indirect_derefs.c \
nir/nir_lower_io.c \
nir/nir_lower_io_to_temporaries.c \
nir/nir_lower_io_types.c \
nir/nir_lower_outputs_to_temporaries.c \
nir/nir_lower_passthrough_edgeflags.c \
nir/nir_lower_phis_to_scalar.c \
nir/nir_lower_returns.c \

View File

@@ -2279,8 +2279,8 @@ bool nir_lower_indirect_derefs(nir_shader *shader, nir_variable_mode modes);
bool nir_lower_locals_to_regs(nir_shader *shader);
void nir_lower_outputs_to_temporaries(nir_shader *shader,
nir_function *entrypoint);
void nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint);
void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint);
void nir_assign_var_locations(struct exec_list *var_list,

View File

@@ -29,13 +29,13 @@
#include "nir.h"
struct lower_outputs_state {
struct lower_io_state {
nir_shader *shader;
struct exec_list old_outputs;
};
static void
emit_output_copies(nir_cursor cursor, struct lower_outputs_state *state)
emit_output_copies(nir_cursor cursor, struct lower_io_state *state)
{
assert(exec_list_length(&state->shader->outputs) ==
exec_list_length(&state->old_outputs));
@@ -55,9 +55,9 @@ emit_output_copies(nir_cursor cursor, struct lower_outputs_state *state)
}
void
nir_lower_outputs_to_temporaries(nir_shader *shader, nir_function *entrypoint)
nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
{
struct lower_outputs_state state;
struct lower_io_state state;
if (shader->stage == MESA_SHADER_TESS_CTRL)
return;

View File

@@ -563,7 +563,7 @@ brw_create_nir(struct brw_context *brw,
/* First, lower the GLSL IR or Mesa IR to NIR */
if (shader_prog) {
nir = glsl_to_nir(shader_prog, stage, options);
OPT_V(nir_lower_outputs_to_temporaries, nir_shader_get_entrypoint(nir));
OPT_V(nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir));
} else {
nir = prog_to_nir(prog, options);
OPT_V(nir_convert_to_ssa); /* turn registers into SSA */